V-Ray : v-ray 2,0 slot (max 2012)
arkadaşlar vray slotlarda standartta sorun yok fakat vray actıgım zaman kararma oluyor slotların hepsi siyah oluyor neden çözemedim yardım ederseniz sevinirim.
http://imageshack.us/photo/my-images/713/resim002ie.jpg/
http://imageshack.us/photo/my-images/257/resim003pu.jpg/
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v-ray aktivasyonu yapılmamış sanırım...
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Aynı sorun bendede var çözümü buldunuz mu?
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yok arkadaşım bulamadım pc bugun format attım tekrar kurdum herseyi vray falan temiz sıfır ama aynı sıkıntı devam ediyor crack falan sıkıntı yok oda yapıldı anlamdım deniyorum çözüm bulamadıım daha bulursam yazacagım buraya sende çözüm bulursan yazarsın
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merhaba arkadaşlar,
aynı sorunun bende yaşadım. Bir çözüm buldum. Umarım sizde de aynı çözüm sonuç verir.
render setup / common sekmesinde assing renderer kısmında vray ı tanıtıken bende 2 tane vray çıkıyor. Birinde sizin dediğiniz gibi ekran siyah oluyor ancak diğerinde normal sonuç çıkıyor. bende başarılı olan v-ray Adv 2.00.02
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O diğer Vray muhtemlen Vray RT dir. ( realtime render engine ).
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Vray RT kullanım alanı farklı onu hiç acmadım...v-ray Adv 2.00.02 açık her zamnn ama sıkıntı hala devam ediyor
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Bu arada arkadaşlar Vray 2.0 SP1 yayınlandı. Bilgilerinize arz ederim.
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sayın üstadım ulaş deniz. SP1 de gelen yenilikleride kısaca bize çaıklarsanız çok makbule geçer.
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O kadar uzun ki, Türkçeye çevirmek zamanımı alacak. Üstelik Vray kullanmıyorum. Bu yüzden İngilizcesi ile idare edin lütfen.
Build 2.10.01 official
New features:
Separate VRayFlakesMtl material with just the flakes from the VRayCarPaintMtl material;
Added VRayGLSL material for direct rendering of GLSL shaders with V-Ray extensions;
Modified features:
The V-Ray RT render server prints out some more information in GPU mode (useful for troubleshooting);
Added access to the V-Ray material override exclude list from MaxScript;
Support for the four FumeFX render elements;
Ability to call the "Calculate" and "Save to CSV file" operations on the VRayLightMeter from MaxScript;
The "Browse" button for the "Split channels" file name now opens the folder with the currently selected name (if any);
Added an environment override slot for VRayCarPaintMtl material;
Added bump slot for the base layer of VRayCarPaintMtl material;
Ability to turn off "trace reflections" for separately for each layer of the VRayCarPaintMtl material;
Added MaxScript function, vrayEditDRSettings(), to open the DR settings window;
Added possibility to specify user command-line options to 3dsmax.exe when started from the V-Ray DR spawner;
VRayMtlID and VRayObjectID render elements now have an option to generate colors instead of integers for proper antialiasing;
XML output for the VRayRenderID render element;
MaxScript-only option "dome_visibleOriginal" for dome lights to control filtering of the light texture for glossy rays;
Added an option to VRayToon to compensate the camera exposure;
Ability to map the radius in VRayDistanceTex with a texture;
Option in VRayDistanceTex for a solid inside color;
Custom V-Ray materials now work in the Hair&Fur modifier;
Hair&Fur now produces the same object ID as the emitter object;
The V-Ray bitmap to VRayHDRI converter script did not take into account the input gamma of textures;
Crash with particular pre-render script that turns off V-Ray lights before rendering;
VRayBlendMtl material blocks the material IDs of its sub-materials;
V-Ray RT: Added support for RPManager material;
Bug fixes:
Noise with "Clamp output" option enabled produced noisy renders;
Hilights from the base reflection layer of VRayCarPaintMtl material were darker than they should be;
Slow rendering with many overlapping VRayProxy primitives;
Randomly missing gizmos when rendering VRayEnvironmentFog;
VRayLights that exclude an object could still affect that object through GI;
Rendering with GI may use more detailed texture mip-map levels than necessary;
VRayHDRI may not respect the specified memory limit for tiled textures;
Crashes with particle systems with 3d displacement and motion blur enabled;
Spikes with 3d displacement with "Keep continuity" enabled and particular bad geometry;
Incorrect velocity element with VRayFur;
Image copied from VFB to clipboard had the first column of pixels swapped for the last one;
Loading an image in the V-Ray VFB with a different resolution did not work correctly;
img2tiledexr used wrong formula when converting images from sRGB color space;
vrim2exr did not preserve the pixel aspect information in the resulting .exr file;
ply2vrmesh can convert RealFlow .bin files to .vrmesh files;
VRayExposureControl was not accessible from MaxScript;
Script error when there is a VRayPlane object in the scene;
VRayPhysicalCamera in "Movie" mode was not exported correctly;
Mesh lights were not exported with the .vrscene exporter script;
Fringes on the edges of flakes in VRayCarPaintMtl material;
Crash with VRayCarPaintMtl material when rendering of texture maps is globally disabled;
Warning about "Retrace threshold" and "Use light cache for glossy rays" was printed even when not using the light cache;
Exception after rendering when the "V-Ray raw image file" is chosen and the V-Ray VFB is not enabled;
The V-Ray presets did not load if they were saved on a system where the decimal symbol is ",";
The file save dialog for .vrimg/.exr files was not resizable;
The VRayFastSSS2 material was not exported by the .vrscene MaxScript exporter;
The VRayLightSelect element allowed the user to pick meshes instead of just lights;
Incorrect velocity element when rendering Hair&Fur natively;
The .dra file exported from the Hair&Fur plugin is now moved to the temporary 3ds Max folder instead of the root one;
Wrong spelling for "affect specular" option in VRaySun;
Slow rendering of VRayEnvironmentFog with animated Noise texture;
V-Ray RT: Objects could disappear in animation;
V-Ray RT: When used as production renderer, animation of deforming objects was ignored;
V-Ray RT: Wrong exposure when physical camera type was "Move cam" or "Video cam";
V-Ray RT: VRayEdgesTex was listed as incompatible with V-Ray RT;
V-Ray RT: 3ds Max froze if V-Ray RT was working as an ActiveShade renderer and the user attempted to run V-Ray RT as production renderer;
V-Ray RT: .vrscene export was not correct if the system decimal symbol was ",";
V-Ray RT: When V-Ray RT was used as production renderer and max. paths per pixel was 0, it was always reset to 64;
V-Ray RT: ActiveShade rendering is now paused when doing normal production rendering;
V-Ray RT: Render restarted when changing a perspective view, even if the ActiveShade window was locked to using another camera;
V-Ray RT: Scene was empty if motion blur was enabled;
V-Ray RT: Problem with canceling batch render of animations;
V-Ray RT: Adding new objects/lights is not reflected in the ActiveShade window in 3ds Max 2012;
V-Ray RT: Standard camera FOV animation was not working;
V-Ray RT: Support for the "Camera map per pixel" texture;
V-Ray RT: ParticleFlow systems did not update when an animation with V-Ray RT as production renderer;
V-Ray RT: Camera target distance was not updated correctly when rendering through Backburner;
V-Ray RT: Issue with VRayLightMtl material inside a VRayBlendMtl material;
V-Ray RT GPU: Textures for the color of VRayLightMtl material did not work;
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