Diğer 3D Programları : Cinema 4D R14
Yeni sürüm hayırlı uğurlu olsun
http://www.maxon.net/products/new-in-cinema-4d-r14/overview.html
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Bu ortaya girerim arkadaş, seviyom len seni maxon.
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DAha sabah araştırdım çıt yoktu. Teşekkürler Mehmet.
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maxon büyüksün..workflow multipass render değişikler var sanırım,camera calibartion özelliği eklenmiş merak ettim ama asıl bomba bu yıl sonunda vray for c4d ile gelecek onu bekliyorum.RT özelliği olmak üzeri vrayin multipass renderı yeniden yapılandırıyormuş.
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zaten r13 ile birçok konuda fark atmıştı
r14 ile artık kolay kolay tek başına hiçbir yazılım baş edemez.
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Düzeltmeler ve eklenen yani yeni olan herşey
Modeling, Workflow, Interface & Picture Viewer
Sculpting as a new and completely integrated modeling method with sophisticated brushes, symmetry options, hundreds of presets, masking, layers, incl. levels and object baking
Powerful Camera Calibrator (Camera Matching) tool to reconstruct camera position, rotation and focal length based on images
New, totally reworked premium Snap functionality
Realistic camera motion (filmed by hand or SteadiCam simulation) can be easily created using the Motion Camera tag
With the Camera Morph tag you can animate steplessly between various camera positions, animations and all camera parameters
New powerful Guide objects and tools with integrated snapping functionality for Architecture, construction and technical modeling
Additional Workplane modes and new remarkable Workplane functions
Enhanced OpenGL viewport now with real-time soft shadows
New To Do function
New To Do tag
Task / To Do Manager
Focal length can be adjusted interactively with one click for each camera
The new Commander tool can be used to easily to call up any command
Gradient curves in the Picture Viewer filter
Gradient curves as a post effect
Raycast Selection (polygons, points, Objects, etc.) with RMB
Orthogonal views can be rotated around the orthographic axis
Viewport Object Highlighting: If needed, selected objects or objects to be selected are now highlighted with an outline (to be selected: white; selected: orange)
The length of the animation path (spline) displayed in the Viewport is now in relation to the length of the preview range and fades accordingly
Visibility of individual HUD element options can be switched.
Project preferences can also be saved and loaded as presets
Seamlessly switch from one camera to the next in the Viewport (animated switching)
Null object icons can be assigned custom colors
Various guidelines can be displayed in the camera settings (golden spiral, golden ratio, cross-hair, etc.)
Light source icons can assume the light’s color
Improved export of Cloner object animations
Right-click option menu for primary tools
New work mode for moving and rotating work planes directly
Right-click on axis moves elements in the direction of the camera
Display of sound wave shapes in the Timeline’s FCurve view
New Timeline marker options
Scroll wheel in the Timeline
Tracks for selected objects can be folded or unfolded in the Timeline
The Bump channel’s effect on the reflection can be disabled
New Displacement mode: RGB (XYZ Tangent)
New Brick shader parameter
Vertex Normal coordinates displayed in Structure Manager
Images can be scaled when saved using the Picture Viewer
Automatic selection of image size for optimized playback of animations in the Picture Viewer RAM, so every animation can be played in real-time
New transparency option for the sun
New MoSpline setting
New Multi-Shader parameter (for improved mosaic images)
Interactive, uniform modification of brush size and pressure for all brush tools
New brush size behavior
Displacement Baking
Enhanced MoGraph Multi Shader
Enhanced Brick shader
Enhanced Fresnel 2D preview
Specular Color + Specular channel unified
Gradient GUI: One-click even knot distribution
Enhanced Watermark
Displacement Baking
Picture Viewer enhancements (create stereoscopic images by loading two different pictures)
Highlighting of GUI elements
Bubble help enhancements
Add Point ID to pop-up dialog
Better preview quality for Specular Highlight in Material Editor
Rain Sampler shader: Texture map for rain intensity
Color light icon
Picture Viewer: Auto-sync AB
Create stereo images from AB-Compare
Picture Viewer: Save All loop
Watermark: Add placeholder for HDR threshold
Watermark: Placeholders for camera settings
Watermark: Create some sub-menus in placeholder pop-up menu Watermark: CINEMA 4D version placeholder
Gray out / disable focus dynamics when Focus Control is deactivated
Add additional morph tracks to Camera Morph tag, Multi-Shader improvement: Blend used shader with clone color
Sketch & Toon OMP support for CreateLines
Command for switching layout from right to left (Arabic language)
Arabic localization and interface
Rendering
New, improved GI sampling
New GI sampling method, Radiosity Maps
Radiosity Maps for significant acceleration of Q rendering and caching
New GI sampler: Universal
Caustics rendering speedup
Normal textures can now also be baked using high-res objects
Improved integration of objects in Projects illuminated using GI
The Physical Sky is much improved and is now even more realistic.
Complete new high-class 3D Wood shader
New Weathering shader
Brick shader: Add a groove to the gaps
The new Normalizer shader can calculate HQ Normal maps using Bump maps
New Subsurface Scattering mode: Direct
New Subsurface Scattering mode: Single
Global control of Subsurface Scattering subdivision
Enhanced SSS Shader (Direct Mode / Single Scattering)
Global option for disabling Subsurface Scattering for rendering
Combining sky and sun for physically correct rendering
Dynamics
Aerodynamic functions for Rigid and Soft Bodies
Plastic deformation for most Soft Body Springs
Aerodynamic mode for particle modifiers Wind, Friction, Rotation, Gravity and Attractor
Torsion springs and linear springs can be modified or broken elastically
Fixed Connector type can be broken at certain Force or Torque values
Breaking detection
Breaking limits for constraints
Collision can be included or excluded for Dynamics baking
All Dynamics caches can now be baked directly from the Dynamics Body tag
Global air density for aerodynamic Dynamics effects
Exchange
Positions Pass for 3D-compatible compositing applications (The Foundry Nuke)
Position Pass: Added Support for different spaces
Position Pass: Added scaling parameter
Position Pass: Added RGB flip options
Position Pass: Change strings
Position Pass: Added invert option for Z axis
Multi-Pass files, including the entire Project file, can now be ouput for The Foundry Nuke
Native CINEMA 4D files can be saved directly from After Effects
Native CINEMA 4D files can be exported from After Effects
CINEMA 4D files can be opened directly in Photoshop
Support for 3D export format Alembic
FBX now also supports splines
Command for saving a Project directly for Melange
Camera options for After Effects export
Light source options After Effects export
Rename AFX plugin files
Photoshop: default camera
XPresso
Completely new (GUI) XPresso design
New Node connection: Curved
Antialiasing of XPresso Nodes
Performance View for XPresso Nodes
Parameters controlled by XPresso are marked in the Attribute Manager
Determine in XPresso whether or not dynamics has been triggered in a specific object / tag
XPresso ports can be created via drag & drop
New XPresso Node: Track Operator
Dynamics can now be triggered using XPresso
New Dynamics XPresso Node: Dynamics Connector State
New Dynamic Spring State mode in XPresso
`Trigger By XPresso’for Dynamics Body
Enhanced Attribute Manager (new animation dots show if a parameter is controlled by XPresso)
Bubble help for parameters controlled by XPresso
New ports for the Dynamic Body State Node
Drag DescID to ObjectNode
Character and XRefs
The XRef object can function as a Generator
Reference Container Active Object List
The timing of animated referenced objects (XRefs) can be influenced in the master Project
Freely placeable XRef object pivot in master Project
Several new XRef Manager commands
Various new XRef options
XRef tag to define which object to display
In addition to other improvements, multiple bone inserts for the Character Component tag
Joint weights can now be applied via Save or Load command
New Clamp option, Fix Axis
New, additional priority for Pose Morph tag
Materials can be assigned to character components
Layers can be assigned to character components
Freeze coordinates in the Character Component tag
Character Component tag Handles can be colored individually
Character enhancements (Flexible Builder)
Elements on layers can be exempted from an XRef master Project when it is loaded
Numerous additional settings for loading characters as well as new template files
Tag to set default state in XRef
XRef Point Modify
Offset for keyframes in XRefs
XRef Manager Include check boxes
XRef Modify options: Points, Mode
Auto proxy switch on render
XRef layer shows icon
XRef Manager menus as commands
Xref: Flush and Object parameter
Project settings for XRef import
Next/Previous Key also jumps to Child objects’ keys
Merge Poses
Pose Morph Symmetry function
Insect Builder - Add Antenna, Add Mandibles
CMotion - Change order in Action List
Builder object naming
Builder layers optional
Export Weights to a file
Character object: Control which components to which a mesh gets bound
Character Builder update dialog
Character Builder bone insert controllers
Character Object / Component tag Handle color now uses object color
P2P Manager / Library
Copy muscle shapes between states
CA / additions to mocap mixamo builder template
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bende cinama4dyi kurcalıyorum, max ile değişebilirim gerçekten çok kaliteli ama dwg importunda sıkıntı var
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