3ds Max : MOUSE İLE SAĞ TIK
Selam arkadaşlar autocad ve idecad de bu özellik var . yani mosue ile sağ tıkladığınızda menü yerine bir önceki komutu tekrarlıyorsunuz . acaba max dede böyle bir şey var mı ?
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- Erkek
Olmaması daha iyi...
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- Erkek
bence daha iyi eğer idecadv deki gibi olursa . çünkü orda ayarlıyosunuz . yani ctrl basıp da sağtık yaparsan bi önceki komutu yeniliyor. yada cytl ye basınca normal menü çıksın diye. eğer böyle bir şey olursa editable poly modellemede çok işimize yarayabilir yada en azından benim için baya kullanışlı olur
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- Erkek
evet benzer bişey var
iki tane kutu çiz
birini seç sağtıkla convert to editable mesh yap
sonra diğerini seç fareyi hiç kıpırdatmadan önce sağ sonta sol tuşa tıkla
ikinci kutuyada aynı komutun uygulandığını göreceksin
transform bölümünden kullandığın convert to editable mesh komutunu tekrar hızlıca kullanmak istediğinde transforma tıklaman yeterli
aynısı display bölümü içinde geçerli yada sağtıkladıuğında açılan dülümlerin tümü bunu yapar
sağtıkladığında dikkat edersen son seçtiğin komutun yazı renginin değiştiğini göreceksin
kolay gelsin
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- Erkek
hımm acaba o scriptin adı nedir. aslında bu fazla zor gibi bişey değil script yazma ile uğraşan üstadlar yazabilir bence.
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- Erkek
scriptmi ne scripti
bu script değil max in kendi özelliği
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- Erkek
aa bu çok güzel bir özellik . bide edit poly araçlarında da aynısı olsa 10 numara olurmuş mesala extrude de gibi . teşekkür ederim Erkan hocam bu güzel bilgi için. Hocam bişey daha soruyum. siz bu bilgiyi nerden öğrendiniz acaba ?
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- Erkek
tesadüfen buldum
extrude komutundada var bu özellik önce extrodeyap sonra sağtıkla tools 2 yazısına tıkla olur
son seçtiğim komutun rengi değişiyor
eğer extrude komutunun rengide değişiyorsa bunu yapabiliyor demektir
ama ben extrude için shift e yapıyorum daha pratik
al sana max 2010 tam liste merak ettiğin kısayollar var
bu listeyi curtomize/curtomize user interface/keyboard/write keyboard chart
butonuna tıklayarak çıkartabilirsin bunun dışında
keyboard shortcut override tollage nin (kılavye kısa yollarını değiştiren buton) ne olduğunu araştır
birde sağ tıkladığında clone komutunda c harfinin altı çizili yani sağ tıklayıp cye basarsan clone komutunu algılar altı çizili harfin anlamı bu
kendin bir harfin altını çizmek istersen
curtomize/curtomize user interface/qads
bölümünden istediğin komuta sağ tıkla edit menu item name tıkla
customize name işaretle ve hangi harfin altını çizeceksen onun önüne şu işreti koy &
bu anlattığım yöntem ve keyboard shortcut override tollage ile birden fazla kılavye kullanıyormuş gibi oluyorsun ve uzun süren çalışmalarda
gözlerin çok yorulmuyor birsüre sonra kısayolları kılavyeye bakmadan elin bulmaya başlıyor ve sanki so elindeki parmaklarında ilave gözlerinmiş gibi çalışıyor ve çalışma hızını 2 katına kadar çıkara biliyor hatta daha bile fazla çünkü eller herzaman gözlerden hızlı çalışıyor.
kolay gelsin
kısayol listesi:
Shortcut Set: C:\Users\Erkan\AppData\Local\Autodesk\3dsMax\2010 - 64bit\enu\UI\MaxStartUI.kbd
---------- ----------
Missing: Viewport_Shading_Best`Viewport Shading Manager
Missing: Viewport_Shading_Good`Viewport Shading Manager
Missing: Viewport_Shading_None`Viewport Shading Manager
---------- Snaps Action Table ----------
Snap To Bounding Box Toggle
Snap To Center Face Toggle
Snap To Curve Center Toggle
Snap To Curve Edge Toggle
Snap To Curve End Toggle
Snap To Curve Normal Toggle
Snap To Curve Tangent Toggle
Snap To CV Toggle
Snap To Edge/Segment Toggle Alt+F10
Snap To Endpoint Toggle Alt+F8
Snap To Face Toggle Alt+F11
Snap To Grid Lines Toggle
Snap To Grid Points Toggle Alt+F5
Snap To Midpoint Toggle Alt+F9
Snap To Perpendicular Toggle
Snap To Pivot Toggle Alt+F6
Snap To Point Toggle
Snap To Surf Center Toggle
Snap To Surf Edge Toggle
Snap To Surf Normal Toggle
Snap To Tangent Toggle
Snap To Vertex Toggle Alt+F7
---------- FixAmbientActions ----------
Fix Ambient All
Fix Ambient Selected
---------- InstanceDuplMapActions ----------
Instance Duplicate Map
---------- MMCleanActions ----------
Clean MultiMaterial
---------- Action ----------
Assume Pref Angles
IK Chain FK Snap
IK Chain IK Snap
IK Chain Snap Action
IK Solver Toggle
Set Pref Angles
---------- Action ----------
---------- ----------
Bitmap Pager Statistics Toggle
---------- PluginMgrAction ----------
Plug-in Manager
---------- Scene Explorer ----------
Close Last Activated Explorer Alt+Ctrl+P
Manage Scene Explorer...
New Scene Explorer...
Open Explorer: [Last Used] Alt+Ctrl+O
Saved Scene Explorers
Scene Explorer Quick Load 1
Scene Explorer Quick Load 2
Scene Explorer Quick Load 3
Scene Explorer Quick Load 4
Scene Explorer Quick Load 5
---------- SaveEffectFile ----------
DX Display
Save as .FX File
---------- xStream_Interface ----------
Atmosphere>Add Cloud Layer...
Atmosphere>Atmosphere Editor
Atmosphere>Load Atmosphere...
Atmosphere>Save Atmosphere...
Edit>Align>Alignment Tool
Edit>Copy
Edit>Cut
Edit>Drop Objects
Edit>Duplicate
Edit>Paint EcoSystem
Edit>Paste
Edit>Repeat Operation Extrapolate
Edit>Repeat Operation Subdivide
Edit>Replace Fit>Alpha Plane
Edit>Replace Fit>Cone
Edit>Replace Fit>Cube
Edit>Replace Fit>Cylinder
Edit>Replace Fit>Directional Light
Edit>Replace Fit>Import Object...
Edit>Replace Fit>Light Panel
Edit>Replace Fit>Load Object...
Edit>Replace Fit>Plane
Edit>Replace Fit>Plant...
Edit>Replace Fit>Point Light
Edit>Replace Fit>Pyramid
Edit>Replace Fit>Quadratic Point Light
Edit>Replace Fit>Quadratic Spot Light
Edit>Replace Fit>Rock
Edit>Replace Fit>Sphere
Edit>Replace Fit>Spot light
Edit>Replace Fit>Symmetrical Terrain
Edit>Replace Fit>Terrain
Edit>Replace Fit>Text
Edit>Replace Fit>Torus
Edit>Replace Keep>Alpha Plane
Edit>Replace Keep>Cone
Edit>Replace Keep>Cube
Edit>Replace Keep>Cylinder
Edit>Replace Keep>Directional Light
Edit>Replace Keep>Import object...
Edit>Replace Keep>Light Panel
Edit>Replace Keep>Load object...
Edit>Replace Keep>Plane
Edit>Replace Keep>Plant...
Edit>Replace Keep>Point light
Edit>Replace Keep>Pyramid
Edit>Replace Keep>Quadratic Point Light
Edit>Replace Keep>Quadratic Spot Light
Edit>Replace Keep>Rock
Edit>Replace Keep>Sphere
Edit>Replace Keep>Spot light
Edit>Replace Keep>Symmetrical Terrain
Edit>Replace Keep>Terrain
Edit>Replace Keep>Text
Edit>Replace Keep>Torus
Edit>ScatterReplicate Objects...
Edit>Smart Drop Objects
File>Close
File>Export Animation To Vue Scene
File>Export Entire Scene...
File>Export Object...
File>Export Sky...
File>Merge...
File>New...
File>Open scene in Standalone Vue
File>Open...
File>Options...
File>Purge Memory
File>Reload scene from file
File>Save As...
File>Save
Help>About...
Help>How To Load The Toolbars
Object>Add Light>Directional Light
Object>Add Light>Light Panel
Object>Add Light>Point light
Object>Add Light>Quadratic Point Light
Object>Add Light>Quadratic Spot Light
Object>Add Light>Spot light
Object>Bake To Polygons
Object>Boolean>Boolean Difference
Object>Boolean>Boolean Intersection
Object>Boolean>Boolean Union
Object>Change Object Material...
Object>Convert To Area Light
Object>Create Hyperblob Object
Object>Create Metablob Object
Object>Create>Alpha Plane
Object>Create>Cone
Object>Create>Cube
Object>Create>Cylinder
Object>Create>Directional Ventilator
Object>Create>From Plant Species...
Object>Create>Ground Plane
Object>Create>Heightfield>Heightfield Terrain in Editor...
Object>Create>Heightfield>Skin Heightfield Terrain
Object>Create>Heightfield>Standard Heightfield Terrain
Object>Create>Heightfield>Symmetrical Heightfield Terrain
Object>Create>Heightfield>Symmetrical Skin Heightfield Terrain
Object>Create>MetaCloud From Preset...
Object>Create>MetaCloud Primitive
Object>Create>MetaCloud
Object>Create>Omni Ventilator
Object>Create>Plane
Object>Create>Planet
Object>Create>Plant
Object>Create>Procedural>From Procedural Terrain Preset...
Object>Create>Procedural>Skin Procedural Terrain
Object>Create>Procedural>Standard Procedural Terrain
Object>Create>Procedural>Symmetrical Procedural Terrain
Object>Create>Procedural>Symmetrical Skin Procedural Terrain
Object>Create>Pyramid
Object>Create>Rock
Object>Create>Sphere
Object>Create>Text
Object>Create>Torus
Object>Create>Water
Object>Edit Object Graph...
Object>Edit Object Material...
Object>Edit Object...
Object>Edit Wind on Plant...
Object>Group Objects
Object>Import Object...
Object>Load Object...
Object>Object Properties...
Object>Save Object...
Object>Ungroup Objects
Render>Render Options...
Render>Update Indirect Lighting Next Time
Windows>Show Material Summary
Windows>Show World Browser
---------- Main UI ----------
3ds Max Help
Activate Grid Object
Activate Home Grid
Active Viewport 1
Active Viewport 2
Active Viewport 3
Active Viewport 4
ActiveShade Floater
ActiveShade Viewport
Adaptive Degradation Toggle O
Adaptive Perspective Grid Toggle
Add Default Lights to Scene
Additional Help
Align Camera
Align Grid to View
Align to View
Align Working Pivot to View
Align Alt+A
Angle Snap Toggle A
Apply Inverse Kinematics
Archive
Array
Assemble Objects
Assembly Attach
Assembly Close
Assembly Detach
Assembly Explode
Assembly Open
Asset Browser
Auto Key Mode Toggle N
AutoGrid
Back View
Backface Cull Toggle
Background Lock Toggle Alt+Ctrl+B
Backup Time One Unit ,
Bind Space Warp Mode
Borrow license
Bottom View B
Box Mode Selected Toggle
Camera View C
Center Point Cycle
Circular Selection Region
Clear Set Key Mode Buffer
Clone and Align Tool
Clone Ctrl+V
Configure System Paths
Configure User Paths
Controller Defaults Dialog
Create Command Mode
Create Key
Create Position Lock Key
Create Rotation Lock Key
Create Support Request...
Cross Hair Cursor Toggle
Customer Involvement Program...
Customize Tool Palettes
Customize Toolbars
Customize User Interface
Cycle Active Snap Type Alt+S
Cycle Selection Method Ctrl+F
Cycle Snap Hit Alt+Shift+S
Debugger Dialog
Default Lighting Toggle Ctrl+L
Delete Objects .
Delete Schematic View
Delete Track View
Disable Scene Redraw Toggle
Disable Viewport D
Disassemble Objects
Display as See-Through Toggle Alt+X
Display Command Mode
Display Edges Only Toggle
Display First Tab
Display Floater Toggle
Display Selected with Edged Faces
Display Vertex Ticks Toggle
Dolly Mode
Dual Planes Toggle
Edit Modifier Stack
Edit Named Selections
Edit Render Region
Edit Subscription Center Profile...
Edit Working Pivot
Environment Dialog Toggle 8
Essential Skills Movies
Exit 3ds Max
Expert Mode Toggle Ctrl+X
Export File
Export Selected
Extended Views 1
Extended Views 10
Extended Views 2
Extended Views 3
Extended Views 4
Extended Views 5
Extended Views 6
Extended Views 7
Extended Views 8
Extended Views 9
Fence Selection Region
Fetch Alt+Ctrl+F
Field-of-View Mode
File Properties
File Replace
Forward Time One Unit .
Freeze by Hit
Freeze by Name
Freeze Selection
Freeze Unselected
Front View F
Go to End Frame End
Go to Start Frame Home
Grid and Snap Settings Toggle
Grid Back
Grid Bottom
Grid Display Planes
Grid Front
Grid Left
Grid Right
Grid Top
Grid View
Group Attach
Group Close
Group Detach
Group Explode
Group Open
Group
Hardware Display with Maps
Hardware Display
Help Menu About Box
Hide by Hit
Hide by Name
Hide Cameras Toggle Shift+C
Hide Frozen Objects Toggle
Hide Geometry Toggle Shift+G
Hide Grids Toggle G
Hide Helpers Toggle Shift+H
Hide Lights Toggle Shift+L
Hide Particle Systems Toggle Shift+P
Hide Selection
Hide Shapes Toggle Shift+S
Hide Space Warps Toggle Shift+W
Hide Unselected
Hierarchy Command Mode
Hold Ctrl+H
Ignore Extents Toggle
IK Terminator Toggle
Import File
Inverse Kinematics Mode Toggle
Key All
Key Position X
Key Position Y
Key Position Z
Key Position
Key Position, Rotation, Scale
Key Rotation X
Key Rotation Y
Key Rotation Z
Key Rotation
Key Scale X
Key Scale Y
Key Scale Z
Key Scale
Keyboard Shortcut Override Toggle `
Lasso Selection Region
Last File 1
Last File 10
Last File 11
Last File 12
Last File 13
Last File 14
Last File 15
Last File 16
Last File 17
Last File 18
Last File 19
Last File 2
Last File 20
Last File 21
Last File 22
Last File 23
Last File 24
Last File 25
Last File 26
Last File 27
Last File 28
Last File 29
Last File 3
Last File 30
Last File 31
Last File 32
Last File 33
Last File 34
Last File 35
Last File 36
Last File 37
Last File 38
Last File 39
Last File 4
Last File 40
Last File 41
Last File 42
Last File 43
Last File 44
Last File 45
Last File 46
Last File 47
Last File 48
Last File 49
Last File 5
Last File 50
Last File 6
Last File 7
Last File 8
Last File 9
Left View L
Load Animation
Load Custom UI
Load Menu File
Lock Render to this View
Lock User Interface Toggle Alt+0
Macro Recorder Toggle
Make Preview
Match Camera to View
Material Editor Toggle M
Material/Map Browser Toggle
Maximize Viewport Toggle Alt+W
MAXScript Editor
MAXScript Listener F11
MAXScript Reference
Merge File
Middle Mouse Button Toggle
Mirror
Modify Command Mode
More Scene Explorers...
Motion Command Mode
New Scene Ctrl+N
New Scene, Clear All
New Scene, Keep Objects and Hierarchy
New Scene, Keep Objects
New Schematic View
New Script
New Track View
Next Modifier
Next/Previous Key Mode Toggle
Normal Align Alt+N
Nudge Grid Down
Nudge Grid Up
NURBS Shaded Lattice Toggle
NURBS Tessellation Preset 1
NURBS Tessellation Preset 2
NURBS Tessellation Preset 3
Open File Ctrl+O
Open Script
Orbit View Mode Ctrl+R
Ortho Snapping Mode
Orthographic User View U
Paint Selection Region
Pan Camera Mode
Pan Non-Camera View Mode
Pan View Ctrl+P
Pan Viewport I
Percent Snap Toggle Shift+Ctrl+P
Perspective Mode
Perspective User View P
Pitch Viewport Down Big
Pitch Viewport Down Small
Pitch Viewport Up Big
Pitch Viewport Up Small
Place Highlight
Place Pivot Surface and Align
Place Pivot Surface
Place Pivot View and Align
Place Pivot View
Play Animation /
Polar Snapping Mode
Preferences
Previous Modifier
Properties
Quick Align Shift+A
RAM Player
Rectangular Selection Region
Redo Scene Operation Ctrl+Y
Redo Viewport Operation Shift+Y
Redraw All Views
Rename Preview
Render Effects
Render Iterative
Render Last F9
Render Production
Render SetUp... F10
Render Shift+Q
Rendered Frame Window
Reset Background Transform
Reset File
Reset Working Pivot
Restore Active View
Restrict Direction Cycle
Restrict Plane Cycle F8
Restrict to X F5
Restrict to Y F6
Restrict to Z F7
Return license
Revert to Startup Menu
Revert to Startup UI
Right View
Roll Mode
Roll Viewport CCW Big
Roll Viewport CCW Small
Roll Viewport CW Big
Roll Viewport CW Small
Run Script
Save Active View
Save Animation
Save Custom UI As
Save Custom UI
Save File As Copy
Save File As
Save File Ctrl+S
Save Incremental (+)
Save Menu File As
Save Menu File
Save Selected
Saved Schematic View 1
Saved Schematic View 10
Saved Schematic View 11
Saved Schematic View 12
Saved Schematic View 13
Saved Schematic View 2
Saved Schematic View 3
Saved Schematic View 4
Saved Schematic View 5
Saved Schematic View 6
Saved Schematic View 7
Saved Schematic View 8
Saved Schematic View 9
Saved Track View 1
Saved Track View 10
Saved Track View 11
Saved Track View 12
Saved Track View 13
Saved Track View 2
Saved Track View 3
Saved Track View 4
Saved Track View 5
Saved Track View 6
Saved Track View 7
Saved Track View 8
Saved Track View 9
Saved Trackview 1
Saved Trackview 2
Saved Trackview 3
Saved Trackview 4
Saved Trackview 5
Scale Cycle Ctrl+E
Schematic View (Open)
Schematic View Save 1
Schematic View Save 2
Schematic View Save 3
Schematic View Save 4
Schematic View Save 5
Schematic View Viewport
Select All Ctrl+A
Select Ancestor PageUp
Select and Link
Select and Manipulate
Select and Move W
Select and Rotate E
Select and Scale
Select By Color
Select by Crossing
Select By Layer
Select By Name H
Select by Window
Select Child PageDown
Select Children Ctrl+PageDown
Select Invert Ctrl+I
Select None Ctrl+D
Select Object
Select Sibling - Next
Select Sibling - Previous
Select Similar Ctrl+Q
Select Viewport Node Target
Select Viewport Node
Selection Floater
Selection Lock Toggle Space
Set Default Tangent As Auto
Set Default Tangent As Custom
Set Default Tangent As Fast
Set Default Tangent As Linear
Set Default Tangent As Slow
Set Default Tangent As Smooth
Set Default Tangent As Step
Set Key All Filter
Set Key Custom Attributes Filter
Set Key IK Parameters Filter
Set Key Materials Filter
Set Key Mode `
Set Key Modifiers Filter
Set Key Object Params Filter
Set Key Other Filter
Set Key Position Filter
Set Key Rotation Filter
Set Key Scale Filter
Set Key Selected
Set Keys K
Shade Selected Faces Toggle F2
Shade Selected Toggle
Shape Viewport
Show All Grids Toggle
Show Background Toggle
Show Command Panel Toggle
Show Dependencies
Show Floating Dialogs Ctrl+`
Show Floating Toolbars Toggle
Show Ghosting Toggle
Show Home Grid
Show Key Times Toggle
Show Last Rendering
Show Main Toolbar Toggle Alt+6
Show Safeframes Toggle Shift+F
Show Selection Bracket Toggle J
Show Statistics Toggle 7
Show Tab Panel Toggle
Show Track Bar Toggle
Show Trajectories Toggle
Show Transform Gizmo
Show Viewport Tooltips Toggle
SMPTE / Frames Toggle
Snap Menu
Snap To Frozen Objects Toggle Alt+F2
Snaps Toggle S
Snaps Use Axis Constraints Toggle Alt+D, Alt+F3
Snapshot
Sound Toggle \
Spacing Tool Shift+I
Spinner Drag Update Toggle
Spinner Snap Toggle
Spot/Directional Light View Shift+4
Standard Display with Maps
Standard Display
Sub-object Level Cycle Insert
Sub-object Menu
Sub-object Selection Toggle Ctrl+B
Subscription e-Learning Catalog...
Summary Info
Texture Correction
Time Configuration
Time Slider Capture Toggle
Top View T
Track View Floater
Track View Viewport
Transform Gizmo Center Toggle
Transform Gizmo Labels Toggle
Transform Gizmo Planes Toggle
Transform Gizmo Size Down -
Transform Gizmo Size Up =
Transform Gizmo Toggle X
Transform Type-In Dialog Toggle F12
Truck Mode
Tutorials
Undo Scene Operation Ctrl+Z
Undo Viewport Operation Shift+Z
Unfreeze All
Unfreeze by Hit
Unfreeze by Name
Ungroup
Unhide All
Unhide by Name
Unit Setup
Unlink Selection
Update Background Image Alt+Shift+Ctrl+B
Use Working Pivot
Utility Command Mode
Video Post Dialog Toggle
View Edged Faces Toggle F4
View File
View Preview
View Support Requests...
Viewport Background Alt+B
Viewport Box Mode Toggle
Viewport Camera 1
Viewport Camera 10
Viewport Camera 2
Viewport Camera 3
Viewport Camera 4
Viewport Camera 5
Viewport Camera 6
Viewport Camera 7
Viewport Camera 8
Viewport Camera 9
Viewport Clipping Alt+`
Viewport Configuration
Viewport More Cameras...
Viewport Render Level Bounding Box
Viewport Render Level Edged Faces Toggle
Viewport Render Level Facets + Highlights
Viewport Render Level Facets
Viewport Render Level Flat
Viewport Render Level Hidden Line
Viewport Render Level Lit Wireframes
Viewport Render Level Smooth
Viewport Render Level Smooth + Highlights
Viewport Render Level Wireframe
Viewport Scene Explorer 1
Viewport Scene Explorer 10
Viewport Scene Explorer 2
Viewport Scene Explorer 3
Viewport Scene Explorer 4
Viewport Scene Explorer 5
Viewport Scene Explorer 6
Viewport Scene Explorer 7
Viewport Scene Explorer 8
Viewport Scene Explorer 9
Viewport Scene Explorer New
Viewport Spoltlight 1
Viewport Spoltlight 10
Viewport Spoltlight 2
Viewport Spoltlight 3
Viewport Spoltlight 4
Viewport Spoltlight 5
Viewport Spoltlight 6
Viewport Spoltlight 7
Viewport Spoltlight 8
Viewport Spoltlight 9
Viewport Spotlight More...
Viewport Transparency Best
Viewport Transparency None
Viewport Transparency Simple
Virtual Viewport Pan Down NumPad 2
Virtual Viewport Pan Left NumPad 4
Virtual Viewport Pan Right NumPad 6
Virtual Viewport Pan Up NumPad 8
Virtual Viewport Toggle NumPad /
Virtual Viewport Zoom In NumPad +
Virtual Viewport Zoom Out NumPad -
What`s New
Window / Crossing Toggle Shift+`
Wireframe / Facet All Toggle
Wireframe / Facet Shading Toggle
Wireframe / Smooth Shading Toggle
Wireframe / Smooth+Highlights All Toggle
Wireframe / Smooth+Highlights Toggle F3
XRef Objects Visible
XRef Objects
XRef Scenes
Yaw Viewport CCW Big
Yaw Viewport CCW Small
Yaw Viewport CW Big
Yaw Viewport CW Small
Zoom All Mode
Zoom Extents All Selected Z
Zoom Extents All Shift+Ctrl+Z
Zoom Extents Selected
Zoom Extents Alt+Ctrl+Z
Zoom In 2X All
Zoom In 2X Alt+Shift+Ctrl+Z
Zoom Mode Alt+Z
Zoom Out 2X All
Zoom Out 2X Alt+Shift+Z
Zoom Region Mode Ctrl+W
Zoom Viewport In [, Ctrl+=
Zoom Viewport Out ], Ctrl+-
---------- Track View ----------
Access Hierarchy Select Name Field
Access Time Field
Access Track Name Field
Access Value Field
Add Keys A
Add Note Track
Add Visibility Track
Align Keys
Apply Ease Curve Ctrl+E
Apply Multiplier Curve Ctrl+M
Assign Controller C
Auto Expand - Unlocked
Auto Expand Animated
Auto Expand Keyable
Auto Expand Limits
Collapse All
Collapse Objects
Collapse Tracks
Copy Controller Ctrl+C
Copy Limit Only
Copy Time
Cut Time
Delete Controller
Delete Ease/Multiplier Curve
Delete Note Track
Delete Visibility Track
Draw Curves
Ease Curve Out-of-Range Types
Ease/Multiplier Curve Enable Toggle
Edit Keys Mode
Edit Ranges Mode
Edit Time Mode
Edit Track Set
Exclude Left End Point Toggle
Exclude Right End Point Toggle
Expand All
Expand Object Toggle O
Expand Objects
Expand Track Toggle Enter, T
Expand Tracks
Filter - Active Layer Toggle
Filter - Animated Tracks Toggle
Filter - Keyable Tracks Toggle
Filter - Selected Objects Toggle
Filter - Selected Tracks Toggle
Filter - Unlocked Attributes Toggle
Filter - Visible Objects Toggle
Filters Q
Freeze Nonselected Curves
Function Curves Mode
Ignore Animation Range
Insert Time
Keyable Property Toggle
Lock Selection Space
Lock Tangents Toggle L
Make Controller Unique U
Modify Subtree Toggle
Move Highlight Down Down Arrow
Move Highlight Up Up Arrow
Move Keys Horizontal
Move Keys Vertical
Move Keys M
Move Object Down
Move Object Up
Multiplier Curve Out-of-Range Types
Nudge Keys Left Left Arrow
Nudge Keys Right Right Arrow
Pan Ctrl+P
Parameter Curve Out-of-Range Types
Paste Controller Ctrl+V
Paste Limit Only
Paste Time
Position Ranges Mode
Properties
Reduce Keys
Remove Limit
Respect Animation Range
Reverse Time
Scale Keys
Scale Time
Scale Values
Scroll Down Ctrl+Down Arrow
Scroll Up Ctrl+Up Arrow
Select All
Select Children
Select Invert
Select None
Select Time
Set Lower Limit
Set Tangents to Auto
Set Tangents to Custom
Set Tangents to Fast
Set Tangents to Linear
Set Tangents to Slow
Set Tangents to Smooth
Set Tangents to Step
Set Upper Limit
Show All Tangents
Show Keys on Frozen Curves
Show Selected Key Stats
Show Tangents Toggle
Slide Keys
Snap Frames S
Toggle Limit
Track View Utilities
Unlocked Attributes Toggle
Zoom Horizontal Extents Keys Alt+X
Zoom Horizontal Extents Alt+Ctrl+Z
Zoom Region Ctrl+W
Zoom Selected Object
Zoom Time
Zoom Value Extents
Zoom Values
Zoom Alt+Z
---------- Material Editor ----------
Access Editable Name Field
Assign Material to Selection
Background B
Backlight L
Change Material/Map Type
Copy/Rotate Drag Mode Toggle
Custom Background Toggle
Cycle 3X2, 5X3, 6X4 Sample Slots X
Get Material G
Go Backward to Sibling Left Arrow
Go Forward to Sibling Right Arrow
Go to Parent Up Arrow
Highlight Assets in ATS Dialog
Launch Magnify Window
Make Material Copy
Make Preview P
Manual Update Toggle
Options O
Pick Material from Object
Propagate Materials to Instances
Put Material to Scene
Put to Library
Render Map
Reset Sample Slot Rotation
Save Preview
Select by Material
Show End Result
Show Map in Viewport
Update Active Material
Video Color Check
View Preview
---------- Schematic View ----------
Access Schematic View Name Field
Access Select Name Field
Add Bookmark B
All Relationships
Arrange Children
Bring Selection In
Deselect Children
Display Floater Base Objects
Display Floater Controllers Pos
Display Floater Controllers Rot
Display Floater Controllers Scale
Display Floater Controllers
Display Floater Expand
Display Floater Focus
Display Floater Materials
Display Floater Modifiers
Display Floater Rel Constraints
Display Floater Rel Controllers
Display Floater Rel Lights
Display Floater Rel Modifiers
Display Floater Rel Param Wires
Display Floater D
Edit Properties
Filters P
Free All Alt+F
Free Selected Alt+S
Hide Downstream
Hide Selected
Hierarchy Mode
Invert Selected Nodes Ctrl+I
List Viewer Pan to Selected
List Viewer Respect Display
List Viewer Shade Selected
List Viewer Sync Selection
List Viewer Zoom to Selected
Move Children Alt+C
Move Selection Out
Next Bookmark Right Arrow
Pan to Selected
Previous Bookmark Left Arrow
Reference Mode
Refresh View Ctrl+U
Rename Object R
Right Justify Labels
Select All Nodes Ctrl+A
Select Children Ctrl+C
Select None Ctrl+D
Selected Relationships
Show All
Show Background Image
Show Downstream
Show Grid G
Show Instances All
Show Instances Selected
Show Like Objects
Show Tooltips
Sync Selection
Toggle Shrink Ctrl+S
Unlink Selected
Use Connect Tool C
Use Pan Tool Ctrl+P
Use Select Tool S, Q
Use Zoom Region Tool Ctrl+W
Use Zoom Tool Alt+Z
Zoom Extents Alt+Ctrl+Z
Zoom Selected Extents Z
Zoom Selected Viewport Objects
---------- ActiveShade ----------
Act Only on Mouse Up
Close Q
Draw Region D
Render R
Select Object S
Toggle Toolbar (Docked) Space
---------- Video Post ----------
Abut Selected
Add External Event
Add Image Filter Event Ctrl+F
Add Image Input Event Ctrl+I
Add Image Layer Event Ctrl+L
Add Image Output Event Ctrl+O
Add Loop Event
Add New Event Ctrl+A
Add Scene Event Ctrl+S
Align Selected Left
Align Selected Right
Edit Current Event Ctrl+E
Edit Range Bar
Execute Sequence Ctrl+R
Make Selected Same Size
New Sequence Ctrl+N
Open Sequence
Pan
Save Sequence
Swap Events
Zoom Extents
Zoom Region
Zoom Time
---------- Viewport Lighting and Shadows ----------
Configure Lighting and Shadows
Enable Ambient Occlusion
Enable Exposure Control in Viewport
Enable Hardware Shading Shift+F3
Enable Shadows
Hard Shadow
Illuminate with Default Lights
Illuminate with Scene Lights
Shading Quality Best
Shading Quality Good
Soft Shadow
---------- Edit/Editable Patch ----------
Edit/Editable Patch Menu
---------- NURBS ----------
Break Both
Break Column
Break Curve
Break Row
Create 1-Rail Sweep
Create 2-Rail Sweep
Create a Multicurve Trimmed Surface
Create a Multisided Blend Surface
Create Blend Curve
Create Blend Surface
Create Cap Surface
Create Chamfer Curve
Create Curve Point
Create Curve-Curve Point
Create CV Curve on Surface
Create CV Curve
Create CV Surface
Create Extrude Surface
Create Fillet Curve
Create Fillet Surface
Create Fit Curve
Create Lathe Surface
Create Mirror Curve
Create Mirror Surface
Create Normal Projected Curve
Create Offset Curve
Create Offset Point
Create Offset Surface
Create Point Curve on Surface
Create Point Curve
Create Point Surface
Create Point
Create Ruled Surface
Create Surf Point
Create Surface Edge Curve
Create Surface Offset Curve
Create Surface-Curve Point
Create Surface-Surface Intersection Curve
Create Transform Curve
Create Transform Surface
Create U Iso Curve
Create U Loft Surface
Create UV Loft Surface
Create V Iso Curve
Create Vector Projected Curve
CV Constrained Normal Move Alt+N
CV Constrained U Move Alt+U
CV Constrained V Move Alt+V
Display Curves Shift+Ctrl+C
Display Dependents Ctrl+D
Display Lattices Ctrl+L
Display Shaded Lattice Alt+L
Display Surfaces Shift+Ctrl+S
Display Toolbox Ctrl+T
Display Trims Shift+Ctrl+T
Extend CV Curve
Extend Point Curve
Extend Surface
Fuse Curve CVs
Fuse Points
Fuse Surface CVs
Insert CV Both
Insert CV Column
Insert CV In Curve
Insert CV Row
Join Curves
Join Surfaces
Local Select Sub-Object By Name Ctrl+H
Lock 2D Selection Space
Make First
Refine CV Both
Refine CV Column
Refine CV Curve
Refine CV Row
Refine Point Both
Refine Point Column
Refine Point Curve
Refine Point Row
Select Next in U Ctrl+Right Arrow
Select Next in V Ctrl+Up Arrow
Select Previous in U Ctrl+Left Arrow
Select Previous in V Ctrl+Down Arrow
Select Sub-Object By Name H
Set Tessellation Preset 1 Alt+1
Set Tessellation Preset 2 Alt+2
Set Tessellation Preset 3 Alt+3
Soft Selection Ctrl+S
Switch To Curve CV Level Alt+Shift+Z
Switch To Curve Level Alt+Shift+C
Switch To Imports Level Alt+Shift+I
Switch To Point Level Alt+Shift+P
Switch To Surface CV Level Alt+Shift+V
Switch To Surface Level Alt+Shift+S
Switch To Top Level Alt+Shift+T
Transform Degrade Ctrl+X
---------- Editable Poly ----------
Affect Backfacing
Align To Grid
Align To View
Attach List
Attach
Auto Smooth
Bevel Mode Shift+Ctrl+B
Bevel Settings
Border Level 3
Break
Bridge Settings
Bridge
Cap
Chamfer Mode Shift+Ctrl+C
Chamfer Settings
Collapse
Connect Edge Settings
Connect Shift+Ctrl+E
Constrain to Edges Shift+X
Constrain to Faces
Constrain to None
Constrain to Normals
Create Shape From Edges
Create
Cut Alt+C
Detach
Edge Level 2
Edit Soft Selection Mode
Edit Triangulation Mode
Element Level 5
Extrude along Spline Mode
Extrude along Spline Settings
Extrude Mode Shift+E
Extrude Settings
Face Level 4
Flip Normals
Grow Selection Ctrl+PageUp
Hide Unselected Alt+I
Hide Alt+H
Hinge from Edge Mode
Hinge from Edge Settings
Ignore Backfacing in Selections
Insert Vertex Mode
Inset Mode
Inset Settings
Lock Soft Selection
Make Planar
MeshSmooth Settings
MeshSmooth
Object Level 6
Outline Mode
Outline Settings
Paint Deform Push/Pull
Paint Deform Relax
Paint Soft Selection
Preview Select Mode
Quickslice Mode Shift+Ctrl+Q
Remove Isolated Vertices
Remove Unused Map Vertices
Remove
Repeat Last Operation ;
Reset Slice Plane
Retriangulate
Select By Vertex
Select Edge Loop Down Add
Select Edge Loop Down Subtract
Select Edge Loop Down
Select Edge Loop Up Add
Select Edge Loop Up SubTract
Select Edge Loop Up
Select Edge Loop
Select Edge Ring Down Add
Select Edge Ring Down Subtract
Select Edge Ring Down
Select Edge Ring Up Add
Select Edge Ring Up Subtract
Select Edge Ring Up
Select Edge Ring
Shaded Face Toggle
Shrink Selection Ctrl+PageDown
Slice Plane Mode
Slice
Split Edges
Target Weld Mode Shift+Ctrl+W
Tessellate Settings
Tessellate
Turn
Unhide All Alt+U
Use Soft Selection
Vertex Level 1
Weld Settings
---------- Edit/Editable Mesh ----------
Attach List
Attach Mode
Auto Edge
Auto Smooth
Bevel Mode Ctrl+V, Ctrl+B
Break Vertices
Chamfer Mode Ctrl+C
Collapse
Copy Named Selection
Create Mode
Cut Mode Alt+C
Delete Isolated Vertices
Detach Ctrl+D
Divide Mode
Edge Invisible Ctrl+I
Edge Level 2
Edge Turn Ctrl+T
Edge Visible
Edit Soft Selection
Element Level 5
Explode
Extrude Mode Ctrl+E
Face Level 3
Flip Normal Mode
Flip Normals
Grid Align
Hide Selected
Ignore Backfacing in Selections
Ignore Visible Edges (for Polygons)
Make Planar
Next Sub-object Level
Object Level
Paste Named Selection
Polygon Level 4
Previous Sub-object Level
Refine Cut Ends
Select By Vertex Toggle
Select Open Edges
Set Vertex Color
Set Vertex Illumination
Show Normals
Slice Plane
Slice
Soft Selection Affect Backfacing
Soft Selection
Split
Unhide All
Unify Normals
Vertex Level 1
View Align
Weld Selected Ctrl+W
Weld Target Mode Alt+W
---------- Edit/Editable Spline ----------
Edit/Editable Spline Menu
---------- Poly Select ----------
Edit Soft Selection Mode 7
---------- Edit Normals ----------
Average Mode
Average Normals
Break Normals B
Copy Normal Ctrl+C
Edge Level Ctrl+3
Face Level Ctrl+4
Make Explicit E
Normal Level Ctrl+1
Object Level Ctrl+0
Paste Normal Ctrl+V
Reset Normals R
Specify Normals S
Unify Normals U
Vertex Level Ctrl+2
---------- FFD ----------
Switch To Control Point Level Alt+Shift+C
Switch To Lattice Level Alt+Shift+L
Switch To Set Volume Level Alt+Shift+S
Switch To Top Level Alt+Shift+T
---------- WeightTable ----------
Affect All Vertices
Alternate Global Method
Copy
Create Vertex Set
DebugMode
Delete Vertex Set
Drag Left/Right Mode
Flip UI
Paste
Remove Zero Weights
Right Justify Bone Names
Select All Ctrl+A
Select Invert Ctrl+I
Select None Ctrl+D
Shortern Labels
Show Affected Bones
Show Attributes
Show Copy and Paste UI
Show Exclusions
Show Global
Show Menu
Show Options UI
Show Set Sets UI
Show Weight Table Marker
Update On Mouse Up
---------- Cloth ----------
Add Objects
Change Group
Check Intersections
Cloth Constraint
Cloth Forces
Copy Group
Create Keys
Delete Group
Delete Object Cache
Detach Constraint
Drag Constraint
Erase Simulation
Forcefield Constraint
Get Group
Grab State
Group Constraint
Initialize Constraint
Live Drag
Live Rotate
Make Group
NoCollide Constraint
Node Constraint
Object Properties
Paste Group
Preserve Constraint
Rename Group
Reset State
Self Collision
Set Initial State
Show Current State
Show Sewing Springs
Sim on Mouse Down
SimNode Constraint
Simulate Local Damped
Simulate Local
Simulate
Solid Collision
Surface Constraint
Truncate Simulation
Use End Frame
Use Gravity
---------- Edit Spline ----------
Edit Soft Selection 7
---------- Edit Patch ----------
Edit Soft Selection 7
---------- Edit Poly ----------
Affect Backfacing Ctrl+F
Align To Grid G
Align To View V
Attach List Shift+Ctrl+A
Attach Shift+A
Auto Smooth A
Bevel Mode Shift+Ctrl+B
Bevel Settings Ctrl+B
Border Level 3
Break Shift+B
Bridge Settings
Bridge
Cap Alt+P
Chamfer Mode Shift+Ctrl+C
Chamfer Settings Alt+Ctrl+C
Collapse Shift+L
Connect Edge Settings Ctrl+N
Connect Shift+Ctrl+E
Constrain to Edges Shift+X
Constrain to Faces X
Constrain to None
Constrain to Normals
Create Shape From Edges Shift+M
Create C
Cut Alt+C
Detach Ctrl+D
Edge Level 2
Edit Soft Selection Mode
Edit Triangulation Mode Shift+T
Element Level 5
Extrude along Spline Mode Alt+E
Extrude along Spline Settings
Extrude Mode E
Extrude Settings Ctrl+E
Flip Normals F
Grow Selection Ctrl+PageUp
Hide Unselected Alt+I
Hide H
Hinge from Edge Mode L
Hinge from Edge Settings Ctrl+L
Ignore Backfacing in Selections Shift+Ctrl+I
Insert Vertex Mode Shift+I
Inset Mode I
Inset Settings Ctrl+I
Lock Soft Selection
Make Planar P
MeshSmooth Settings Ctrl+M
MeshSmooth M
Object Level 6
Outline Mode O
Outline Settings Ctrl+O
Paint Deform Push/Pull
Paint Deform Relax
Paint Soft Selection
Polygon Level 4
Preview Select Mode
Quickslice Mode Shift+Ctrl+Q
Remove Isolated Vertices Shift+Ctrl+R
Remove Unused Map Vertices Alt+Shift+Ctrl+R
Remove Shift+R
Repeat Last Operation ;
Reset Slice Plane Alt+S
Retriangulate Shift+Ctrl+T
Select By Vertex Alt+V
Select Edge Loop Down Add
Select Edge Loop Down Subtract
Select Edge Loop Down
Select Edge Loop Up Add
Select Edge Loop Up Subtract
Select Edge Loop Up
Select Edge Loop
Select Edge Ring Down Add
Select Edge Ring Down Subtract
Select Edge Ring Down
Select Edge Ring Up Add
Select Edge Ring Up Subtract
Select Edge Ring Up
Select Edge Ring
Shaded Face Toggle Alt+F
Shrink Selection Ctrl+PageDown
Slice Plane Mode S
Slice Shift+S
Split Edges Shift+P
Target Weld Mode Shift+Ctrl+W
Tessellate Settings Ctrl+T
Tessellate T
Turn
Unhide All Alt+U
Use Soft Selection Ctrl+S
Vertex Level 1
Weld Settings Ctrl+W
---------- Garment Maker ----------
Arranged Panels
Auto Mesh
Break Multisegment
Create Seam
Delete All Seams
Delete Seam
Enable Seam
Flat Panels
Make Multisegment
Mesh It Preserve
Mesh It
Panel Curved
Panel No Deformation
Panel Preserved
Preserve
Preserved Surface
Reset All Panels Deformation
Reset All Panels Position
Reset Panel Deformation
Reset Panel Position
Reverse Seam
Seam Cut
Show Mesh
Show Seams
Stretch Map Coords
x axis
y axis
---------- HSDS ----------
Edit Soft Selection 7
---------- Edit Mesh ----------
Edit Soft Selection 7
---------- Vol. Select ----------
Edit Soft Selection 7
---------- Mesh Select ----------
Edit Soft Selection 7
---------- MeshSmooth ----------
Edit Soft Selection Mode 7
---------- Patch Select ----------
Edit Soft Selection 7
---------- Physique ----------
Copy Envelope Ctrl+C
Delete Ctrl+D
Next Selection Level
Next PageDown
Paste Envelope Ctrl+V
Previous Selection Level Shift+
Previous PageUp
Reset Envelopes Ctrl+E
---------- Projection Modifier ----------
Edit Soft Selection 7
---------- Unwrap UVW ----------
Allow Selections Inside Tranform Gizmo
Always Bring Up The Edit Window
Blend Tiles To background
Box Map
Break Selected Vertices Ctrl+B
Brightness Affects Center Tile
Contract Geom. Faces
Copy
Cylindrical Map
Detach Edge Verts D, Ctrl+D
Display Seams
Edge Sel to Pelt Seam(Add)
Edge Sel to Pelt Seam(Replace)
Edge Snap
Edge to Face Select
Edge to Vertex Select
Edit UVW`s Ctrl+E
Expand Geom. Faces
Face to Edge Select
Face to Vertex Select
Filter Selected Faces Alt+F
Flatten Map Dialog
Flatten Map
Flip Horizontal
Flip Vertical
Freeform Mode
Freeze Selected Ctrl+F
Geom. Edge Loop Selection
Geom. Edge Ring Selection
Geom. Element Select Mode
Get Face Selection From Stack Alt+Shift+Ctrl+F
Get Selection From Faces Alt+Shift+Ctrl+P
Grid Snap
Grid Visible
Hide Selected Ctrl+H
Ignore Back Faces
Load Defaults
Load UVW Alt+Shift+Ctrl+L
Lock selected vertices Space
Mapping Align Normal
Mapping Align To View
Mapping Align X
Mapping Align Y
Mapping Align Z
Mapping Center
Mapping Fit
Mapping Reset
Mirror Horizontal Alt+Shift+Ctrl+N
Mirror Vertical Alt+Shift+Ctrl+M
Move Horizontal Alt+Shift+Ctrl+J
Move Vertical Alt+Shift+Ctrl+K
Normal Map Dialog
Normal Map
Open Edge Mode
Open Edge Select
Pack Dialog
Pack
Paint Select Decrement Cursor Size
Paint Select Increment Cursor Size
Paint Select Mode
Pan Ctrl+P
Paste Instance
Paste
Pelt Always Show Seams
Pelt Dialog Mirror Stretcher
Pelt Dialog Relax Simulation Heavy
Pelt Dialog Relax Simulation Light
Pelt Dialog Reset Stretcher
Pelt Dialog Run Simulation
Pelt Dialog Select Pelt UV`s
Pelt Dialog Select Stretcher
Pelt Dialog Snap Seams
Pelt Dialog Straighten Stretcher
Pelt Dialog
Pelt Edit Seams
Pelt Expand Selection To Seams
Pelt Map
Pelt Seam to Edge Sel(Add)
Pelt Seam to Edge Sel(Replace)
Pivot Snap Left Center
Pivot Snap Lower Center
Pivot Snap Lower Left
Pivot Snap Lower Right
Pivot Snap Right Center
Pivot Snap To Center
Pivot Snap Upper Center
Pivot Snap Upper Right
Pivot Snap Upperr Left
Planar map faces/patches Enter
Planar Threshold
Point To Point Edge Selection
Polygon Mode
Polygon Select
Prevent Reflattening
Quick Planar map
Relax Dialog
Relax
Render UVW Template
Reset Pivot On Selection
Reset UVWs
Save Current Settings As Default
Save UVW
Scale Horizontal
Scale Vertical
Select Inverted Faces
Select Overlapped Faces
Show Edge Distortion
Show Hidden Edges
Show Local Distortion
Show Map
Show Seams In Viewport Alt+E
Show Shared Sub-objects
Show Subobject Counter
Show Vertex Connections
Sketch Dialog
Sketch Reverse Vertex Order
Sketch
Snap To Grid/Vertex/Edge
Snap Ctrl+S
Soft Selection Edge Distance Range 1
Soft Selection Edge Distance Range 2
Soft Selection Edge Distance Range 3
Soft Selection Edge Distance Range 4
Soft Selection Edge Distance Range 5
Soft Selection Edge Distance Range 6
Soft Selection Edge Distance Range 7
Soft Selection Edge Distance Range 8
Soft Selection Edge Distance
Spherical Map
Stitch Dialog
Stitch
Sync Selection Mode
Sync Texture Selection To Viewport
Sync Viewport Selection To Texture
Texture Vertex Contract Selection NumPad -, -
Texture Vertex Expand Selection NumPad +, =
Texture Vertex Move Mode W
Texture Vertex Rotate Mode E
Texture Vertex Scale Mode R
Texture Vertex Weld Selected Ctrl+W
Texture VertexTarget Weld Ctrl+T
TV Edge Sub-object Mode
TV Element Mode
TV Face Sub-object Mode
TV Vertex Sub-object Mode
Tweak UVW
Unfold Map Dialog
Unfold Map
Unfreeze All
Unhide All
Unwrap Options Ctrl+O
Update Map Ctrl+U
UV Edge Mode
UV Edge Select
Vertex Snap
Vertex to Edge Select
Vertex to Face Select
Zoom Extents Selected Z
Zoom Extents Alt+Ctrl+Z
Zoom Region Ctrl+X
Zoom Selected Element
Zoom To Gizmo Shift+Space
Zoom Alt+Z
---------- Hair Styling ----------
Attenuate Shift+Ctrl+A
Brush Clump Shift+Ctrl+4
Brush Puff Shift+Ctrl+3
Brush Rotate Shift+Ctrl+5
Brush Scale Shift+Ctrl+6
Brush Stand Shift+Ctrl+2
Brush Translate Shift+Ctrl+1
Brush Ctrl+B
Clump Ctrl+M
Cut Ctrl+C
Expand Selection Shift+Ctrl+E
Guide Ctrl+2
Hide Selected Shift+Ctrl+H
Ignore Back Shift+Ctrl+B
Invert Selection Shift+Ctrl+N
Lock Shift+Ctrl+L
Merge Hairgroups Shift+Ctrl+=
Pop Selected Shift+Ctrl+P
Pop Zerosized Shift+Ctrl+Z
Puff Ctrl+P
Recomb Shift+Ctrl+M
Reset Rest Shift+Ctrl+T
Root Ctrl+4
Rotate Selection Shift+Ctrl+R
Rotate Ctrl+R
Scale Ctrl+E
Select Ctrl+S
Show Hidden Shift+Ctrl+W
Soft Falloff Shift+Ctrl+F
Split Hairgroups Shift+Ctrl+-
Stand Ctrl+N
Tip Ctrl+1
Toggle Collisions Shift+Ctrl+C
Toggle Hairs Shift+Ctrl+I
Translate Ctrl+T
Undo Ctrl+Z
Unlock Shift+Ctrl+U
Verts Ctrl+3
---------- Containers ----------
Add Selected to Container
Close Container
Create Container from Selection
Edit Container
Inherit Container
Load Container
Make All Content Unique
Merge Container Source
Open Container
Override Object Properties
Reload Container
Remove Selected from Container
Save Container
Select Content`s Container
Unload Container
Update Container
---------- Crowd ----------
Solve S
Step Solve
---------- Biped ----------
Bend Links - Bend Links
Bend Links - Smooth Twist
Bend Links - Twist Individual
Bend Links - Twist Links
Bend Links - Zero All
Bend Links - Zero Twist
Biped Mode
Buffer Mode
Clear All Animation
Clear Selected Tracks
Copy/Paste - Copy Alt+C
Copy/Paste - Paste Opposite Alt+B
Copy/Paste - Paste to Selected Xtras
Copy/Paste - Paste Alt+V
Display Biped Trajectory
Display Bones and Objects
Display Bones
Display Footstep Numbers
Display Footsteps
Display Objects
Figure Mode
Fix Graphs Alt+Ctrl+F
Footstep Mode
In Place Mode
In Place X Mode
In Place Y Mode
Layer - Active
Layer - Collapse
Layer - Create
Layer - Delete
Layer - Left Arm Retarget
Layer - Left Leg Retarget
Layer - Load
Layer - Next
Layer - Previous
Layer - Right Arm Retarget
Layer - Right Leg Retarget
Layer - Save
Layer - Set Snap Key
Layer - Update Retargetting
Load Biped File
Mirror In Place
Mirror
Mixer Mode
Motion Flow Mode
Move All - Collapse Alt+M
Move All Mode
Play Biped V
Reset All Limb Keys Alt+K
Rubber Band Mode
Save Biped File
Scale In Transform Alt+Ctrl+E
Scale Stride Mode
Select Body Horizontal
Select Body Rotation
Select Body Vertical
Select Opposite
Select Pivot Dialog
Select Pivot
Select Symmetrical
Selection - Lock COM
Set Animation Range Alt+R
Set Free Key
Set Key 0
Set Multiple Keys
Set Planted Key
Set Sliding Key
Subanims - Enable
Subanims - Maniuplate
Trackbar - Toggle Biped Keys Alt+T
TV Select end of footsteps Alt+D
TV Select entire foostep Alt+S
TV Select start of foosteps Alt+A
---------- Biped Curve Editing ----------
Pos Curve Relative To Bip Root
Pos Curve Relative To World
Show Pos Accel Curve
Show Pos Curve
Show Pos Jerk Curve
Show Pos Speed Curve
Show Rot Accel Curve
Show Rot Curve
Show Rot Jerk Curve
Show Rot Speed Curve
Toggle Draw Every Frame
Toggle Layered Edit
Toggle Limit Quat Curve to 180
Toggle Manipulate Subanims
Toggle Show Z
Toggle Show X
Toggle Show Y
Toggle Subanims
---------- Reaction Manager ----------
Add Master
Add Selected
Add Slave
Append Selected
Create State
Create States Mode
Delete Selected
Delete State
Edit Slave State Mode
Replace Master
Set Max Influence Ctrl+I
Set Min Influence Alt+I
Set State
---------- Particle Flow ----------
Particle Emission Toggle ;
Particle View Toggle 6
---------- Particle Flow ----------
Selected Particle Emission Toggle Shift+;
---------- Particle Flow ----------
Copy Selected In Particle View Ctrl+C
Paste In Particle View Ctrl+V
Select All In Particle View Ctrl+A
---------- FileLinkActionTable ----------
Open File Link Manager
Toggle display of the File Link Manager
---------- FileLinkActionTable ----------
Bind (break link to drawing)
Reload geometry and materials
Reload geometry only
Use scene material assignments (on Reload)
Use scene material definitions
---------- Anim Layers ----------
Add Anim Layer
Anim Layer Properties
Collapse Anim Layer
Copy Anim Layer
Delete Anim Layer
Disable Anim Layer
Enable Anim Layers
Paste Active Anim Layer
Paste New Layer
Select Active Layer Objects
---------- Asset Tracking System ----------
Generate Proxies
Set Proxy Resolution...
---------- ----------
mental ray Message Window Toggle
---------- ActiveShade (Scanline) ----------
Automatic Reinitialization
Automatic Update
Initialize P
Update U
---------- ToneOperatorAndRadiosityActionTable ----------
Advanced Lighting Panel 9
---------- Batch Render Manager ----------
Batch Render Dialog Toggle
---------- RayFXActionTable ----------
Global Raytracing exclude list
Global Raytracing Parameters
Reset Raytrace globals
---------- Scene State Manager ----------
Restore Scene State
Save Scene State
Scene State Manager Dialog Toggle
---------- Particle Flow ----------
Clean Up Particle Flow Alt+Ctrl+P
Open PFlow Preset Manager dialog Alt+Ctrl+M
Repair PFlow Cache System Alt+Ctrl+C
Reset Particle View Alt+Ctrl+R
Synchronize Particle Flow Layers Alt+Ctrl+L
---------- Asset Tracking System ----------
Browse...
Convert file paths to UNC
Convert local file paths to Relative
Highlight Editable Assets
Make Path Absolute
Make Path Relative to Project Folder
Open from Provider 1...
Open from Provider 2...
Open from Provider 3...
Open from Provider 4...
Open from Provider 5...
Open from Provider 6...
Open from Vault...
Resolve Path to UNC Location
Retarget Common Root...
Reveal In Explorer...
Set Path...
Strip Path
---------- ViewCube ----------
Configure
Down
Draw Compass
Fit-to-View on view change
Home Alt+Ctrl+H
Keep scene upright
Left
Orthographic
Perspective
Reset Front
Right
Set Current View as Front
Set Current View as Home
Snap to closest view
Toggle ViewCube Visibility Alt+Ctrl+V
Up
ViewCube Animated Transition
ViewCube Visibility For Active View
ViewCube Visibility For All 3D Viewports
---------- SteeringWheels ----------
Configure
Decrease Walk Speed Shift+Ctrl+,
Full Navigation Wheel
Increase Walk Speed Shift+Ctrl+.
Mini Full Navigation Wheel
Mini Tour Building Wheel
Mini View Object Wheel
Start SteeringWheels CommandMode
Toggle SteeringWheels Shift+W
Tour Building Wheel Shift+Ctrl+J
View Object Wheel
---------- Modeling: Graphite Tools ----------
Graphite Modeling Tools...
Toggle Modeling Ribbon Orientation
---------- Modeling: Graphite Tools - internal ----------
Internal Ribbon Command 1
Internal Ribbon Command 2
---------- WalkThrough ----------
Accelerate Toggle Q
Back S, Down Arrow
Decelerate Toggle Z
Decrease Rotation Sensitivity
Decrease Step Size [
Down C, Shift+Down Arrow
Forward W, Up Arrow
Increase Rotation Sensitivity
Increase Step Size ]
Invert Vertical Rotation Toggle
Left A, Left Arrow
Level Shift+Space
Lock Horizontal Rotation
Lock Vertical Rotation Space
Reset Step Size Alt+[
Right D, Right Arrow
Up E, Shift+Up Arrow
---------- Macro Scripts ----------
About reactor...
Absolute
Activate Grid (Context)
Activate HomeGrid (Context)
Add a Pop-up Note
Add Bones (Skin)
Add Brush Preset
Add Cross Section (Skin)
Add Files...
Add Hair Effect
Add Hair Modifier
Add hair properties
Add Quad (Patch)
Add Selection to Current Layer
Add to Selected
Add Toolbar
Add Tri (Patch)
Add Weight (Skin)
Add
Add/Edit Parameters... (SV)
Add/Edit Parameters... (TV) Ctrl+1
Advanced Quad Option Menu
Affect Diffuse Toggle
Affect Pivot Only Mode Toggle
Affect Region Modifier
Affect Specular Toggle
Align Bottom
Align Horizontal Center
Align Left
Align Right
Align To View
Align ToGrid
Align Top
Align Vertical Center
Align X
Align Y
Align Z
Always Arrange
Ambient Only Toggle
Analyze World
Angle Shape
Animation Layers...
Apply Camera Correction Modifier (Context)
Apply Cloth Modifier
Apply Rope Modifier
Apply Soft Body Modifier
Arc Shape
Arrange Selected
Asset Tracking...
Asset Tracking... Shift+T
Assign Controller
Assign Vertex Colors...
Assume Skin Pose
Attach (Mesh)
Attach (Patch)
Attach (Poly)
Attach (Spline)
Attach List
Attach Mode
Attach Multiple (Spline)
Attachment Constraint
Attribute Holder Modifier
Audio Position Controller
Audio Rotation Controller
Audio Scale Controller
Auto Expand Base Objects
Auto Expand Children
Auto Expand Materials
Auto Expand Modifiers
Auto Expand Selected Only
Auto Expand Transforms
Auto Expand XYZ Components
Auto Login
Auto Scroll To Root
Auto Scroll To Selected
Auto Select Animated
Auto Select Position
Auto Select Rotation
Auto Select Scale
Auto Select XYZ Components
Auto Smooth (Poly)
AutoSmooth
Awning Window
Backface Cull Vertices (Skin)
Bend Modifier
Bend Space Warp
Bevel (Poly)
Bevel (Poly) Shift+Ctrl+B
Bevel Element (Patch)
Bevel Face (Mesh)
Bevel Face (Poly)
Bevel Modifier
Bevel Patch (Patch)
Bevel Polygon (Mesh)
Bevel Profile Modifier
BevelOptions
Bezier Position Controller
Bezier Scale Controller
BiFold Door
Bind (Patch)
Bind (Spline)
Biped
Blend Weights (Skin)
Blizzard Particle System
BlobMesh Compound Object
Blur Brush Mode (VertexPaint)
Bomb Space Warp
Bone Options
Bone Tools...
Bones IK Chain
Boolean Compound Object
Box Gizmo (Atmospheres)
Box
Break (Poly)
Break Vertex (Patch)
Break Vertex (Poly)
Break Vertices (Mesh)
Break Vertices (Spline)
Brush Opacity Down (VertexPaint)
Brush Opacity Up (VertexPaint)
Brush Size Down (VertexPaint)
Brush Size Up (VertexPaint)
BuildLoopCorner
BuildLoopEnd
By Layer Properties for Selected Objects
Camera Correction Modifier
Camera Map (WSM)
Camera Map Modifier
Camera Match...
Camera Point
Cap (Poly) Alt+P
Cap Border (Poly)
Cap Holes Modifier
Cap
Capsule
Casement Window
CenterLoop
CenterPivot
Certified Graphics Cards...
C-Extrusion
Chamfer (Poly)
Chamfer (Poly) Shift+Ctrl+C
Chamfer Cylinder
Chamfer Edge (Mesh)
Chamfer Edge (Poly)
Chamfer Options
Chamfer Vertex (Mesh)
Chamfer Vertex (Poly)
Chamfer Vertex (Spline)
ChamferBox
Change Photometric File...
Channel Info Editor...
Channel Shape
Check Network Paths
Checker
Checkin...
Checkout...
Circle Loops
Circle Shape
Clear All Smoothing Groups (Patch)
Clear All Smoothing Groups (Poly)
Clear All Smoothing Groups
Clear Hair InstanceMesh
Clear mental ray Geometry Cache
Close (Spline)
CloseUnwrapUI
Cloth Modifier
ClothElement
ClothGrow
ClothLoop
ClothRing
ClothShrink
Collapse (Mesh)
Collapse (Poly) Alt+Ctrl+C
Collapse Controller...
Collapse Stack
Collect Parameters SV Alt+3
Collect Parameters TV Alt+4
Color Clipboard...
CommandPanelToggle
Compass
Condense Material Editor Slots
Cone
Configure the Active Checker
Conform Compound Object
Conform Space Warp
Connect (no dialog) (Poly) Shift+Ctrl+E
Connect (Spline)
Connect (with dialog) (Poly)
Connect Compound Object
Connect Edge (Poly)
Connect Vertex (Poly)
ConnectOptions
ConnectOptions
Constraints Edge
Constraints Face
Constraints None
Constraints Normal
Container
Controller Range Editor (Open)
Controller Ranges(Switch To)
Convert all scene materials` Bitmaps to VRayHDRI
Convert all scene materials to VRayMtl and all raytraced shadows to VRay shadows
Convert Guides To Splines
Convert Hairs To Mesh
Convert Hairs To Splines
Convert Object to mental ray Proxy...
Convert to Area Light
Convert to Edge (Poly)
Convert to Editable Mesh Shift+1
Convert to Editable Patch
Convert to Editable Polygon Shift+2
Convert to Editable Spline Shift+3
Convert to Face (Poly)
Convert to NURBS Surface
Convert To Patch Modifier
Convert to Vertex (Poly)
Convexity Test
Copy Envelope (Skin)
Copy Hairdo
Copy Selection Set
Copy Weights (Skin)
CornerLoop
Create (Patch)
Create (Poly)
Create a Character
Create Angular Dashpot
Create Animation
Create Camera From View Ctrl+C
Create Car-Wheel Constraint
Create Cloth Collection
Create Constraint Solver
Create Deforming Mesh Collection
Create Edge (Poly)
Create Faces (Mesh)
Create Fracture
Create Hinge Constraint
Create Line (Spline)
Create Linear Dashpot
Create Mode
Create Mode
Create Motor
Create New Layer
Create Plane
Create Point-Path Constraint
Create Point-Point Constraint
Create Polygon (Poly)
Create Polygons (Mesh)
Create Prismatic Constraint
Create Rag Doll Constraint
Create Rigid Body Collection
Create Rope Collection
Create Shape (Poly)
Create Shape from Edges (Mesh)
Create Shape From Edges (Patch)
Create Shape from Edges (Poly)
Create Soft Body Collection
Create Spring
Create Toy Car
Create Vertex (Poly)
Create Vertices (Mesh)
Create V-Ray Ambient Light
Create V-Ray Dome Camera
Create V-Ray Dome Light
Create V-Ray Fur
Create V-Ray IES Light
Create V-Ray Light Meter
Create V-Ray Mesh Light
Create V-Ray Physical Camera
Create V-Ray Plane Light
Create V-Ray Plane
Create V-Ray Proxy
Create V-Ray Sphere Light
Create V-Ray Sphere
Create V-Ray Sun
Create Water
Create Wind
CreatePolygon
Cross Insert (Spline)
CrossSection Modifier
Crowd
Curve Editor (Open)
Curve Editor (Switch To)
Curve Loops
Custom Dependencies...
Custom UI and Defaults Switcher
Cut (Poly) Alt+C
Cut Edge (Mesh)
Cut Faces (Mesh)
Cut Polygons (Mesh)
Cut
CV Curve
CV Surface
Cycle Vertices (Spline)
Cycles xView Inspection Modes Backward
Cycles xView Inspection Modes Forward
Cylinder Gizmo (Atmospheres)
Cylinder
Damper
Data Exchange Solutions...
Daylight System
Deflector Space Warp
Delegate
Delete All
Delete Collection
Delete Keys (All)
Delete Keys (Selection)
Delete Mesh Modifier
Delete Patch (Patch)
Delete Patch Edge (Patch)
Delete Patch Element (Patch)
Delete Patch Modifier
Delete Patch Vertex (Patch)
Delete Rollout Move Down
Delete Rollout Move Up
Delete Rollout
Delete Segment (Spline)
Delete Selected Animation
Delete Selected
Delete Selected
Delete Spline (Spline)
Delete Spline Modifier
Delete the Pop-up Note
Delete Toolbar
Delete Vertex (Spline)
Destroy Character
Detach (Mesh)
Detach (Patch)
Detach (Poly)
Detach Element (Patch)
Detach Segment (Spline)
Detach Spline (Spline)
Diagnose Video Hardware
Disable Asset Tracking
Disable Viewport Shadows Selected
Disp Approx Modifier
Displace Mesh Modifier (WSM)
Displace Modifier
Displace Space Warp
Display Channel Down (VertexPaint)
Display Channel Up (VertexPaint)
Display Excluded Files
Display Floater
Display Only Selected Lights On/Off Toggle
Display Only Selected Lights
Display Toggle Enable
Display Toggle Mode
Displays the last rendered V-Ray VFB, if is exists
Displays the VRay object or light properties
DistanceConnect
Divide (Spline)
Divide Edges (Mesh)
Divide Faces (Mesh)
Divide Polygons (Mesh)
Donut Shape
Dope Sheet (Switch To)
Dope Sheet(Open)
DotLoop
DotRing
Dots
Drag Space Warp
Draw CrossSections On Top (Skin)
Draw Envelope On Top (Skin)
Dummy
Duplicate Collection
DX Effect Toggle Display Selected
DX Effect Toggle Display
Edge Bridge
Edge Bridge
Edge Connect
Edge Constraint Toggle (Poly) Shift+X
Edge Distance
Edge Remove
Edge Split
Edit Mesh Modifier
Edit Normals Modifier
Edit Notes
Edit Patch Modifier
Edit Poly Modifier
Edit Soft Selecion
Edit Spline Modifier
Edit Triangulation (Poly)
Edit Triangulation
Ellipse Shape
EmptyObject
Enable Anim Layer...
Enable Bitmap Paging
Enable Proxy System
Enable Viewport Shadows for Daylight System
Enable Viewport Shadows Selected
EndedDoubleLoop
Erase Mode (VertexPaint)
Euler XYZ Controller
Even
Exclude Output Files
Exclude Verts (Skin)
Explode (Spline)
Export the current view animation to a .vrscene file
Export the current view to a .vrscene file
Exports the selected meshes to an external file
Expose Transform
Exposure Control..
Extend (Spline)
Extrude (Poly)
Extrude (Poly)
Extrude along Spline (Poly)
Extrude along Spline (Poly) Alt+E
Extrude Edge (Mesh)
Extrude Edge (Patch)
Extrude Edge (Poly)
Extrude Element (Patch)
Extrude Face (Mesh)
Extrude Face (Poly) Shift+E
Extrude Face along Spline (Poly)
Extrude Modifier
Extrude Options
Extrude Patch (Patch)
Extrude Polygons (Mesh)
Extrude Vertex (Poly)
ExtrudeAlongSplineOptions
Face Constraint Toggle (Poly)
Face Extrude Modifier
Face Flip
Face Orientation Checker Display Mode
FFD 2x2x2 Modifier
FFD 3x3x3 Modifier
FFD 4x4x4 Modifier
FFD Box Modifier
FFD Cylinder Modifier
FFD Select Modifier
FFD(Box) Space Warp
FFD(Cyl) Space Warp
FG Pass Through (Invisible)
FG Return Black
FG Return Object Color (Physically Correct)
Fill
Fillet (Spline)
Fillet/Chamfer Modifier
FillHole
Filter Cross Sections (Skin)
Filter Envelopes (Skin)
Filter Vertices (Skin)
Fixed Window
Flex Modifier
Flip Face Normals (Poly)
Flip Faces (Mesh)
Flip Normals (Poly)
Flip Normals Mode (Patch)
Flip Normals Selected (Mesh)
Flip Normals Selected (Patch)
Flip Polygon (Mesh)
Flipped UVW Faces Checker Display Mode
FlowConnect
Foliage
Free Camera
Free Directional
Free Light Photometric
Free Rotate
Free Spotlight
Freeze Nonselected Curves
Freeze Position
Freeze Rotation
Freeze Selection`s Layer
Freeze Transform
Fully Interactive
Fuse Vertices (Spline)
Gamma/LUT Setup...
Garment Maker Modifier
Gengon
Geometry Collapse
Geometry Detach
Geometry Selection Visibility Toggle
GeoPoly
GeoSphere
Get from Object
Get From Provider...
Get Latest
GetSize
Gimbal Coordinate System
Gizmo Reset Reset Rotation Plane (Skin)
Global Settings...
Grab Viewport...
Gravity Space Warp
Grid Align (Mesh)
Grid Align (Poly)
Grid Coordinate System
Grid
Grow Selection (Poly) Ctrl+PageUp
Grow Selection (Skin)
Grow selection
GrowLine
Growloop
GrowRing
Hair and Fur (WSM) Modifier
Hard
HardSelection
Hedra
Helix Shape
Hide (Mesh)
Hide (Patch)
Hide (Poly) Alt+H
Hide (Spline)
Hide All Toolbars
Hide Nonselected Curves
Hide Selected
Hide Selection`s Layer
Hide Tangents
Hide Unselected (Poly) Alt+I
Hide UnSelected
Hinge Face from Edge (Poly)
Hinge from Edge (Poly)
Hinge from Edge (Poly)
HingeOptions
History...
History-Dependent IK Solver
History-Independent IK Solver
Hose
Hotkey Flash Movie
How-to Movies...
HSDS Modifier
Ignore Backfacing (VertexPaint)
Ignore Backfacing Toggle (Poly) Shift+Ctrl+I
Ignore Backfacing
IK Limb Solver
Include Verts (Skin)
Indirect Illumination...
Insert a Character
Insert Selection (Spline)
Insert Vertex (Poly)
Insert Vertex in Edge (Poly)
Insert Vertex in Face (Poly)
InsertLoop
InsertVert_1
InsertVert_2
Inset (Poly)
Inset (Poly)
Inset Face (Poly)
Inset selection (Mesh)
InsetOptions
Interactive Update
Invisible Edge (Mesh)
Isolate Keys in Track Bar
Isolate Selected Keys in Track Bar
Isolate Selection Alt+Q
Isolate Selection`s Layer
Isolate Unselected...
Isolated Vertices Checker Display Mode
Isoline Display
Key All
Key Selected
Lathe Modifier
Lattice Modifier
Launch Provider...
Layer Opacity Down (VertexPaint)
Layer Opacity Up (VertexPaint)
Learn More...
Learning Path...
L-Extrusion
Light Include/Exclude Tool
Light Lister...
Light Meter
Light On/Off Toggle
Light Tracer...
Lighting Analysis Assistant...
Lighting Analysis Image Overlay...
Lighting Analysis...
Line Shape
Linear Position Controller
Linear Rotation Controller
Linear Scale Controller
Link Constraint
Link to Object
Linked XForm Modifier
List View - Animated Controllers
Load Animation...
Load Controller Quad Menu
Load Custom UI Scheme
Load Key Quad Menu
Load Layout
Load Menu Bar
Local Coordinate System
Lock a Character
Lock Display Channel (VertexPaint)
Lock Selected Lights
Lock Soft Selection
Lock
Loft Compound Object
Log in...
Log out
LookAt Constraint
Loop Selection (Skin)
Loop Tools
Loop
LoopModeToggle
L-Type Stair
Maintain Custom Attributes on Stack Collapse
Make First (Spline)
Make Planar (Mesh)
Make Planar (Poly)
Make Planar
Manage Layers...
Manage Selection Sets...
Manipulator Cone Angle
Manipulator Plane Angle
Manipulator Slider
Manual Navigation
Map Scaler Modifier
Map/Photometric Path Editor...
MapScaler Modifier (WSM)
Mask Unselected (VertexPaint)
Material By Element Modifier
Material Explorer Toggle
Material ID Dialog
Material Modifier
Measure Distance...
Melt Modifier
mental ray Area Omni
mental ray Area Spot
mental ray Message Window...
mental ray Sky Portal
Merge Animation
Mesh Select Modifier
MesherCompound Object
Meshsmooth (Poly)
Meshsmooth (Poly) Ctrl+M
MeshSmooth Modifier
Meshsmooth Options
Mirror Both H&V (Spline)
Mirror Horizontally (Spline)
Mirror Mode (VertexPaint)
Mirror Mode Axis (VertexPaint)
Mirror Modifier
Mirror Vertically (Spline)
Missing UVW Coordinates Checker Display Mode
Modify Button
Modify Child Keys
Modify Mode
Morph Compound Object
Morpher Modifier
Motion Mixer (Close)
Motion Mixer (Open)
Motion Mixer
Motor Space Warp
Move Parameters Down by Rollout
Move Parameters Down
Move Parameters Up by Rollout
Move Parameters Up
Move
MoveUnwrapUI
mrProxy
Multihide
Multiple Edges Checker Display Mode
Multiple Edits
MultiRes Modifier
New Collection
New Rollout Selected Parameters
New Rollout
Next Modifier
NGon Shape
Noise Modifier
Noise Position Controller
Noise Rotation Controller
Noise Scale Controller
Noise Space Warp
NonQuad
Non-uniform Scale
Normal Constraint Toggle (Poly)
Normal Modifier
Normalize Spline Modifier
Numeric
NURMS Force Division
NURMS Toggle (Poly)
NURMS Update Always
NURMS Update Manual
NURMS Update Render
NURMSRenderIterations
ObjectToCenter
Odd
Oil Tank
Omni Light
On/Off Apply Atmospherics
On/Off Cast Shadows
On/Off Exclude From Caustics
On/Off Exclude From Global Illumination
On/Off Generate Caustics
On/Off Generate Global Illumination
On/Off Inherit Visibility
On/Off Motion Blur
On/Off Receive Caustics
On/Off Receive Global Illumination
On/Off Receive Illumination from Final Gather
On/Off Receive Shadows
On/Off Render Occluded
On/Off Renderable
On/Off Visible to Camera
On/Off Visible to Reflection
OneRing
Online Partners...
Online Resources...
Online Support...
Online Updates...
Open Brush Preset Manager
Open Edges Checker Display Mode
Open Property Editor
OpenSelect
OpenUnwrapUI
Optimize Modifier
Options...
Orientation Constraint
Outline (Poly)
Outline (Poly)
Outline (Spline)
Outline Face (Poly)
Outline
OutlineOptions
Overlapped UVW Faces Checker Display Mode
Overlapping Faces Checker Display Mode
Overlapping Vertices Checker Display Mode
Override All Locks
Pack UVs
Paint Channel Down (VertexPaint)
Paint Channel Up (VertexPaint)
Paint Connect
Paint Deform Cancel
Paint Deform Commit
Paint Deform PushPull
Paint Deform Relax
Paint Deform Revert
Paint Mode (VertexPaint)
Paint Selection Size Down
Paint Selection Size Up
Paint Soft S
- Offline
- Erkek
Paint Soft Selection
Preview Select Mode
Quickslice Mode Shift+Ctrl+Q
Remove Isolated Vertices
Remove Unused Map Vertices
Remove
Repeat Last Operation ;
Reset Slice Plane
Retriangulate
Select By Vertex
Select Edge Loop Down Add
Select Edge Loop Down Subtract
Select Edge Loop Down
Select Edge Loop Up Add
Select Edge Loop Up SubTract
Select Edge Loop Up
Select Edge Loop
Select Edge Ring Down Add
Select Edge Ring Down Subtract
Select Edge Ring Down
Select Edge Ring Up Add
Select Edge Ring Up Subtract
Select Edge Ring Up
Select Edge Ring
Shaded Face Toggle
Shrink Selection Ctrl+PageDown
Slice Plane Mode
Slice
Split Edges
Target Weld Mode Shift+Ctrl+W
Tessellate Settings
Tessellate
Turn
Unhide All Alt+U
Use Soft Selection
Vertex Level 1
Weld Settings
---------- Edit/Editable Mesh ----------
Attach List
Attach Mode
Auto Edge
Auto Smooth
Bevel Mode Ctrl+V, Ctrl+B
Break Vertices
Chamfer Mode Ctrl+C
Collapse
Copy Named Selection
Create Mode
Cut Mode Alt+C
Delete Isolated Vertices
Detach Ctrl+D
Divide Mode
Edge Invisible Ctrl+I
Edge Level 2
Edge Turn Ctrl+T
Edge Visible
Edit Soft Selection
Element Level 5
Explode
Extrude Mode Ctrl+E
Face Level 3
Flip Normal Mode
Flip Normals
Grid Align
Hide Selected
Ignore Backfacing in Selections
Ignore Visible Edges (for Polygons)
Make Planar
Next Sub-object Level
Object Level
Paste Named Selection
Polygon Level 4
Previous Sub-object Level
Refine Cut Ends
Select By Vertex Toggle
Select Open Edges
Set Vertex Color
Set Vertex Illumination
Show Normals
Slice Plane
Slice
Soft Selection Affect Backfacing
Soft Selection
Split
Unhide All
Unify Normals
Vertex Level 1
View Align
Weld Selected Ctrl+W
Weld Target Mode Alt+W
---------- Edit/Editable Spline ----------
Edit/Editable Spline Menu
---------- Poly Select ----------
Edit Soft Selection Mode 7
---------- Edit Normals ----------
Average Mode
Average Normals
Break Normals B
Copy Normal Ctrl+C
Edge Level Ctrl+3
Face Level Ctrl+4
Make Explicit E
Normal Level Ctrl+1
Object Level Ctrl+0
Paste Normal Ctrl+V
Reset Normals R
Specify Normals S
Unify Normals U
Vertex Level Ctrl+2
---------- FFD ----------
Switch To Control Point Level Alt+Shift+C
Switch To Lattice Level Alt+Shift+L
Switch To Set Volume Level Alt+Shift+S
Switch To Top Level Alt+Shift+T
---------- WeightTable ----------
Affect All Vertices
Alternate Global Method
Copy
Create Vertex Set
DebugMode
Delete Vertex Set
Drag Left/Right Mode
Flip UI
Paste
Remove Zero Weights
Right Justify Bone Names
Select All Ctrl+A
Select Invert Ctrl+I
Select None Ctrl+D
Shortern Labels
Show Affected Bones
Show Attributes
Show Copy and Paste UI
Show Exclusions
Show Global
Show Menu
Show Options UI
Show Set Sets UI
Show Weight Table Marker
Update On Mouse Up
---------- Cloth ----------
Add Objects
Change Group
Check Intersections
Cloth Constraint
Cloth Forces
Copy Group
Create Keys
Delete Group
Delete Object Cache
Detach Constraint
Drag Constraint
Erase Simulation
Forcefield Constraint
Get Group
Grab State
Group Constraint
Initialize Constraint
Live Drag
Live Rotate
Make Group
NoCollide Constraint
Node Constraint
Object Properties
Paste Group
Preserve Constraint
Rename Group
Reset State
Self Collision
Set Initial State
Show Current State
Show Sewing Springs
Sim on Mouse Down
SimNode Constraint
Simulate Local Damped
Simulate Local
Simulate
Solid Collision
Surface Constraint
Truncate Simulation
Use End Frame
Use Gravity
---------- Edit Spline ----------
Edit Soft Selection 7
---------- Edit Patch ----------
Edit Soft Selection 7
---------- Edit Poly ----------
Affect Backfacing Ctrl+F
Align To Grid G
Align To View V
Attach List Shift+Ctrl+A
Attach Shift+A
Auto Smooth A
Bevel Mode Shift+Ctrl+B
Bevel Settings Ctrl+B
Border Level 3
Break Shift+B
Bridge Settings
Bridge
Cap Alt+P
Chamfer Mode Shift+Ctrl+C
Chamfer Settings Alt+Ctrl+C
Collapse Shift+L
Connect Edge Settings Ctrl+N
Connect Shift+Ctrl+E
Constrain to Edges Shift+X
Constrain to Faces X
Constrain to None
Constrain to Normals
Create Shape From Edges Shift+M
Create C
Cut Alt+C
Detach Ctrl+D
Edge Level 2
Edit Soft Selection Mode
Edit Triangulation Mode Shift+T
Element Level 5
Extrude along Spline Mode Alt+E
Extrude along Spline Settings
Extrude Mode E
Extrude Settings Ctrl+E
Flip Normals F
Grow Selection Ctrl+PageUp
Hide Unselected Alt+I
Hide H
Hinge from Edge Mode L
Hinge from Edge Settings Ctrl+L
Ignore Backfacing in Selections Shift+Ctrl+I
Insert Vertex Mode Shift+I
Inset Mode I
Inset Settings Ctrl+I
Lock Soft Selection
Make Planar P
MeshSmooth Settings Ctrl+M
MeshSmooth M
Object Level 6
Outline Mode O
Outline Settings Ctrl+O
Paint Deform Push/Pull
Paint Deform Relax
Paint Soft Selection
Polygon Level 4
Preview Select Mode
Quickslice Mode Shift+Ctrl+Q
Remove Isolated Vertices Shift+Ctrl+R
Remove Unused Map Vertices Alt+Shift+Ctrl+R
Remove Shift+R
Repeat Last Operation ;
Reset Slice Plane Alt+S
Retriangulate Shift+Ctrl+T
Select By Vertex Alt+V
Select Edge Loop Down Add
Select Edge Loop Down Subtract
Select Edge Loop Down
Select Edge Loop Up Add
Select Edge Loop Up Subtract
Select Edge Loop Up
Select Edge Loop
Select Edge Ring Down Add
Select Edge Ring Down Subtract
Select Edge Ring Down
Select Edge Ring Up Add
Select Edge Ring Up Subtract
Select Edge Ring Up
Select Edge Ring
Shaded Face Toggle Alt+F
Shrink Selection Ctrl+PageDown
Slice Plane Mode S
Slice Shift+S
Split Edges Shift+P
Target Weld Mode Shift+Ctrl+W
Tessellate Settings Ctrl+T
Tessellate T
Turn
Unhide All Alt+U
Use Soft Selection Ctrl+S
Vertex Level 1
Weld Settings Ctrl+W
---------- Garment Maker ----------
Arranged Panels
Auto Mesh
Break Multisegment
Create Seam
Delete All Seams
Delete Seam
Enable Seam
Flat Panels
Make Multisegment
Mesh It Preserve
Mesh It
Panel Curved
Panel No Deformation
Panel Preserved
Preserve
Preserved Surface
Reset All Panels Deformation
Reset All Panels Position
Reset Panel Deformation
Reset Panel Position
Reverse Seam
Seam Cut
Show Mesh
Show Seams
Stretch Map Coords
x axis
y axis
---------- HSDS ----------
Edit Soft Selection 7
---------- Edit Mesh ----------
Edit Soft Selection 7
---------- Vol. Select ----------
Edit Soft Selection 7
---------- Mesh Select ----------
Edit Soft Selection 7
---------- MeshSmooth ----------
Edit Soft Selection Mode 7
---------- Patch Select ----------
Edit Soft Selection 7
---------- Physique ----------
Copy Envelope Ctrl+C
Delete Ctrl+D
Next Selection Level
Next PageDown
Paste Envelope Ctrl+V
Previous Selection Level Shift+
Previous PageUp
Reset Envelopes Ctrl+E
---------- Projection Modifier ----------
Edit Soft Selection 7
---------- Unwrap UVW ----------
Allow Selections Inside Tranform Gizmo
Always Bring Up The Edit Window
Blend Tiles To background
Box Map
Break Selected Vertices Ctrl+B
Brightness Affects Center Tile
Contract Geom. Faces
Copy
Cylindrical Map
Detach Edge Verts D, Ctrl+D
Display Seams
Edge Sel to Pelt Seam(Add)
Edge Sel to Pelt Seam(Replace)
Edge Snap
Edge to Face Select
Edge to Vertex Select
Edit UVW`s Ctrl+E
Expand Geom. Faces
Face to Edge Select
Face to Vertex Select
Filter Selected Faces Alt+F
Flatten Map Dialog
Flatten Map
Flip Horizontal
Flip Vertical
Freeform Mode
Freeze Selected Ctrl+F
Geom. Edge Loop Selection
Geom. Edge Ring Selection
Geom. Element Select Mode
Get Face Selection From Stack Alt+Shift+Ctrl+F
Get Selection From Faces Alt+Shift+Ctrl+P
Grid Snap
Grid Visible
Hide Selected Ctrl+H
Ignore Back Faces
Load Defaults
Load UVW Alt+Shift+Ctrl+L
Lock selected vertices Space
Mapping Align Normal
Mapping Align To View
Mapping Align X
Mapping Align Y
Mapping Align Z
Mapping Center
Mapping Fit
Mapping Reset
Mirror Horizontal Alt+Shift+Ctrl+N
Mirror Vertical Alt+Shift+Ctrl+M
Move Horizontal Alt+Shift+Ctrl+J
Move Vertical Alt+Shift+Ctrl+K
Normal Map Dialog
Normal Map
Open Edge Mode
Open Edge Select
Pack Dialog
Pack
Paint Select Decrement Cursor Size
Paint Select Increment Cursor Size
Paint Select Mode
Pan Ctrl+P
Paste Instance
Paste
Pelt Always Show Seams
Pelt Dialog Mirror Stretcher
Pelt Dialog Relax Simulation Heavy
Pelt Dialog Relax Simulation Light
Pelt Dialog Reset Stretcher
Pelt Dialog Run Simulation
Pelt Dialog Select Pelt UV`s
Pelt Dialog Select Stretcher
Pelt Dialog Snap Seams
Pelt Dialog Straighten Stretcher
Pelt Dialog
Pelt Edit Seams
Pelt Expand Selection To Seams
Pelt Map
Pelt Seam to Edge Sel(Add)
Pelt Seam to Edge Sel(Replace)
Pivot Snap Left Center
Pivot Snap Lower Center
Pivot Snap Lower Left
Pivot Snap Lower Right
Pivot Snap Right Center
Pivot Snap To Center
Pivot Snap Upper Center
Pivot Snap Upper Right
Pivot Snap Upperr Left
Planar map faces/patches Enter
Planar Threshold
Point To Point Edge Selection
Polygon Mode
Polygon Select
Prevent Reflattening
Quick Planar map
Relax Dialog
Relax
Render UVW Template
Reset Pivot On Selection
Reset UVWs
Save Current Settings As Default
Save UVW
Scale Horizontal
Scale Vertical
Select Inverted Faces
Select Overlapped Faces
Show Edge Distortion
Show Hidden Edges
Show Local Distortion
Show Map
Show Seams In Viewport Alt+E
Show Shared Sub-objects
Show Subobject Counter
Show Vertex Connections
Sketch Dialog
Sketch Reverse Vertex Order
Sketch
Snap To Grid/Vertex/Edge
Snap Ctrl+S
Soft Selection Edge Distance Range 1
Soft Selection Edge Distance Range 2
Soft Selection Edge Distance Range 3
Soft Selection Edge Distance Range 4
Soft Selection Edge Distance Range 5
Soft Selection Edge Distance Range 6
Soft Selection Edge Distance Range 7
Soft Selection Edge Distance Range 8
Soft Selection Edge Distance
Spherical Map
Stitch Dialog
Stitch
Sync Selection Mode
Sync Texture Selection To Viewport
Sync Viewport Selection To Texture
Texture Vertex Contract Selection NumPad -, -
Texture Vertex Expand Selection NumPad +, =
Texture Vertex Move Mode W
Texture Vertex Rotate Mode E
Texture Vertex Scale Mode R
Texture Vertex Weld Selected Ctrl+W
Texture VertexTarget Weld Ctrl+T
TV Edge Sub-object Mode
TV Element Mode
TV Face Sub-object Mode
TV Vertex Sub-object Mode
Tweak UVW
Unfold Map Dialog
Unfold Map
Unfreeze All
Unhide All
Unwrap Options Ctrl+O
Update Map Ctrl+U
UV Edge Mode
UV Edge Select
Vertex Snap
Vertex to Edge Select
Vertex to Face Select
Zoom Extents Selected Z
Zoom Extents Alt+Ctrl+Z
Zoom Region Ctrl+X
Zoom Selected Element
Zoom To Gizmo Shift+Space
Zoom Alt+Z
---------- Hair Styling ----------
Attenuate Shift+Ctrl+A
Brush Clump Shift+Ctrl+4
Brush Puff Shift+Ctrl+3
Brush Rotate Shift+Ctrl+5
Brush Scale Shift+Ctrl+6
Brush Stand Shift+Ctrl+2
Brush Translate Shift+Ctrl+1
Brush Ctrl+B
Clump Ctrl+M
Cut Ctrl+C
Expand Selection Shift+Ctrl+E
Guide Ctrl+2
Hide Selected Shift+Ctrl+H
Ignore Back Shift+Ctrl+B
Invert Selection Shift+Ctrl+N
Lock Shift+Ctrl+L
Merge Hairgroups Shift+Ctrl+=
Pop Selected Shift+Ctrl+P
Pop Zerosized Shift+Ctrl+Z
Puff Ctrl+P
Recomb Shift+Ctrl+M
Reset Rest Shift+Ctrl+T
Root Ctrl+4
Rotate Selection Shift+Ctrl+R
Rotate Ctrl+R
Scale Ctrl+E
Select Ctrl+S
Show Hidden Shift+Ctrl+W
Soft Falloff Shift+Ctrl+F
Split Hairgroups Shift+Ctrl+-
Stand Ctrl+N
Tip Ctrl+1
Toggle Collisions Shift+Ctrl+C
Toggle Hairs Shift+Ctrl+I
Translate Ctrl+T
Undo Ctrl+Z
Unlock Shift+Ctrl+U
Verts Ctrl+3
---------- Containers ----------
Add Selected to Container
Close Container
Create Container from Selection
Edit Container
Inherit Container
Load Container
Make All Content Unique
Merge Container Source
Open Container
Override Object Properties
Reload Container
Remove Selected from Container
Save Container
Select Content`s Container
Unload Container
Update Container
---------- Crowd ----------
Solve S
Step Solve
---------- Biped ----------
Bend Links - Bend Links
Bend Links - Smooth Twist
Bend Links - Twist Individual
Bend Links - Twist Links
Bend Links - Zero All
Bend Links - Zero Twist
Biped Mode
Buffer Mode
Clear All Animation
Clear Selected Tracks
Copy/Paste - Copy Alt+C
Copy/Paste - Paste Opposite Alt+B
Copy/Paste - Paste to Selected Xtras
Copy/Paste - Paste Alt+V
Display Biped Trajectory
Display Bones and Objects
Display Bones
Display Footstep Numbers
Display Footsteps
Display Objects
Figure Mode
Fix Graphs Alt+Ctrl+F
Footstep Mode
In Place Mode
In Place X Mode
In Place Y Mode
Layer - Active
Layer - Collapse
Layer - Create
Layer - Delete
Layer - Left Arm Retarget
Layer - Left Leg Retarget
Layer - Load
Layer - Next
Layer - Previous
Layer - Right Arm Retarget
Layer - Right Leg Retarget
Layer - Save
Layer - Set Snap Key
Layer - Update Retargetting
Load Biped File
Mirror In Place
Mirror
Mixer Mode
Motion Flow Mode
Move All - Collapse Alt+M
Move All Mode
Play Biped V
Reset All Limb Keys Alt+K
Rubber Band Mode
Save Biped File
Scale In Transform Alt+Ctrl+E
Scale Stride Mode
Select Body Horizontal
Select Body Rotation
Select Body Vertical
Select Opposite
Select Pivot Dialog
Select Pivot
Select Symmetrical
Selection - Lock COM
Set Animation Range Alt+R
Set Free Key
Set Key 0
Set Multiple Keys
Set Planted Key
Set Sliding Key
Subanims - Enable
Subanims - Maniuplate
Trackbar - Toggle Biped Keys Alt+T
TV Select end of footsteps Alt+D
TV Select entire foostep Alt+S
TV Select start of foosteps Alt+A
---------- Biped Curve Editing ----------
Pos Curve Relative To Bip Root
Pos Curve Relative To World
Show Pos Accel Curve
Show Pos Curve
Show Pos Jerk Curve
Show Pos Speed Curve
Show Rot Accel Curve
Show Rot Curve
Show Rot Jerk Curve
Show Rot Speed Curve
Toggle Draw Every Frame
Toggle Layered Edit
Toggle Limit Quat Curve to 180
Toggle Manipulate Subanims
Toggle Show Z
Toggle Show X
Toggle Show Y
Toggle Subanims
---------- Reaction Manager ----------
Add Master
Add Selected
Add Slave
Append Selected
Create State
Create States Mode
Delete Selected
Delete State
Edit Slave State Mode
Replace Master
Set Max Influence Ctrl+I
Set Min Influence Alt+I
Set State
---------- Particle Flow ----------
Particle Emission Toggle ;
Particle View Toggle 6
---------- Particle Flow ----------
Selected Particle Emission Toggle Shift+;
---------- Particle Flow ----------
Copy Selected In Particle View Ctrl+C
Paste In Particle View Ctrl+V
Select All In Particle View Ctrl+A
---------- FileLinkActionTable ----------
Open File Link Manager
Toggle display of the File Link Manager
---------- FileLinkActionTable ----------
Bind (break link to drawing)
Reload geometry and materials
Reload geometry only
Use scene material assignments (on Reload)
Use scene material definitions
---------- Anim Layers ----------
Add Anim Layer
Anim Layer Properties
Collapse Anim Layer
Copy Anim Layer
Delete Anim Layer
Disable Anim Layer
Enable Anim Layers
Paste Active Anim Layer
Paste New Layer
Select Active Layer Objects
---------- Asset Tracking System ----------
Generate Proxies
Set Proxy Resolution...
---------- ----------
mental ray Message Window Toggle
---------- ActiveShade (Scanline) ----------
Automatic Reinitialization
Automatic Update
Initialize P
Update U
---------- ToneOperatorAndRadiosityActionTable ----------
Advanced Lighting Panel 9
---------- Batch Render Manager ----------
Batch Render Dialog Toggle
---------- RayFXActionTable ----------
Global Raytracing exclude list
Global Raytracing Parameters
Reset Raytrace globals
---------- Scene State Manager ----------
Restore Scene State
Save Scene State
Scene State Manager Dialog Toggle
---------- Particle Flow ----------
Clean Up Particle Flow Alt+Ctrl+P
Open PFlow Preset Manager dialog Alt+Ctrl+M
Repair PFlow Cache System Alt+Ctrl+C
Reset Particle View Alt+Ctrl+R
Synchronize Particle Flow Layers Alt+Ctrl+L
---------- Asset Tracking System ----------
Browse...
Convert file paths to UNC
Convert local file paths to Relative
Highlight Editable Assets
Make Path Absolute
Make Path Relative to Project Folder
Open from Provider 1...
Open from Provider 2...
Open from Provider 3...
Open from Provider 4...
Open from Provider 5...
Open from Provider 6...
Open from Vault...
Resolve Path to UNC Location
Retarget Common Root...
Reveal In Explorer...
Set Path...
Strip Path
---------- ViewCube ----------
Configure
Down
Draw Compass
Fit-to-View on view change
Home Alt+Ctrl+H
Keep scene upright
Left
Orthographic
Perspective
Reset Front
Right
Set Current View as Front
Set Current View as Home
Snap to closest view
Toggle ViewCube Visibility Alt+Ctrl+V
Up
ViewCube Animated Transition
ViewCube Visibility For Active View
ViewCube Visibility For All 3D Viewports
---------- SteeringWheels ----------
Configure
Decrease Walk Speed Shift+Ctrl+,
Full Navigation Wheel
Increase Walk Speed Shift+Ctrl+.
Mini Full Navigation Wheel
Mini Tour Building Wheel
Mini View Object Wheel
Start SteeringWheels CommandMode
Toggle SteeringWheels Shift+W
Tour Building Wheel Shift+Ctrl+J
View Object Wheel
---------- Modeling: Graphite Tools ----------
Graphite Modeling Tools...
Toggle Modeling Ribbon Orientation
---------- Modeling: Graphite Tools - internal ----------
Internal Ribbon Command 1
Internal Ribbon Command 2
---------- WalkThrough ----------
Accelerate Toggle Q
Back S, Down Arrow
Decelerate Toggle Z
Decrease Rotation Sensitivity
Decrease Step Size [
Down C, Shift+Down Arrow
Forward W, Up Arrow
Increase Rotation Sensitivity
Increase Step Size ]
Invert Vertical Rotation Toggle
Left A, Left Arrow
Level Shift+Space
Lock Horizontal Rotation
Lock Vertical Rotation Space
Reset Step Size Alt+[
Right D, Right Arrow
Up E, Shift+Up Arrow
---------- Macro Scripts ----------
About reactor...
Absolute
Activate Grid (Context)
Activate HomeGrid (Context)
Add a Pop-up Note
Add Bones (Skin)
Add Brush Preset
Add Cross Section (Skin)
Add Files...
Add Hair Effect
Add Hair Modifier
Add hair properties
Add Quad (Patch)
Add Selection to Current Layer
Add to Selected
Add Toolbar
Add Tri (Patch)
Add Weight (Skin)
Add
Add/Edit Parameters... (SV)
Add/Edit Parameters... (TV) Ctrl+1
Advanced Quad Option Menu
Affect Diffuse Toggle
Affect Pivot Only Mode Toggle
Affect Region Modifier
Affect Specular Toggle
Align Bottom
Align Horizontal Center
Align Left
Align Right
Align To View
Align ToGrid
Align Top
Align Vertical Center
Align X
Align Y
Align Z
Always Arrange
Ambient Only Toggle
Analyze World
Angle Shape
Animation Layers...
Apply Camera Correction Modifier (Context)
Apply Cloth Modifier
Apply Rope Modifier
Apply Soft Body Modifier
Arc Shape
Arrange Selected
Asset Tracking...
Asset Tracking... Shift+T
Assign Controller
Assign Vertex Colors...
Assume Skin Pose
Attach (Mesh)
Attach (Patch)
Attach (Poly)
Attach (Spline)
Attach List
Attach Mode
Attach Multiple (Spline)
Attachment Constraint
Attribute Holder Modifier
Audio Position Controller
Audio Rotation Controller
Audio Scale Controller
Auto Expand Base Objects
Auto Expand Children
Auto Expand Materials
Auto Expand Modifiers
Auto Expand Selected Only
Auto Expand Transforms
Auto Expand XYZ Components
Auto Login
Auto Scroll To Root
Auto Scroll To Selected
Auto Select Animated
Auto Select Position
Auto Select Rotation
Auto Select Scale
Auto Select XYZ Components
Auto Smooth (Poly)
AutoSmooth
Awning Window
Backface Cull Vertices (Skin)
Bend Modifier
Bend Space Warp
Bevel (Poly)
Bevel (Poly) Shift+Ctrl+B
Bevel Element (Patch)
Bevel Face (Mesh)
Bevel Face (Poly)
Bevel Modifier
Bevel Patch (Patch)
Bevel Polygon (Mesh)
Bevel Profile Modifier
BevelOptions
Bezier Position Controller
Bezier Scale Controller
BiFold Door
Bind (Patch)
Bind (Spline)
Biped
Blend Weights (Skin)
Blizzard Particle System
BlobMesh Compound Object
Blur Brush Mode (VertexPaint)
Bomb Space Warp
Bone Options
Bone Tools...
Bones IK Chain
Boolean Compound Object
Box Gizmo (Atmospheres)
Box
Break (Poly)
Break Vertex (Patch)
Break Vertex (Poly)
Break Vertices (Mesh)
Break Vertices (Spline)
Brush Opacity Down (VertexPaint)
Brush Opacity Up (VertexPaint)
Brush Size Down (VertexPaint)
Brush Size Up (VertexPaint)
BuildLoopCorner
BuildLoopEnd
By Layer Properties for Selected Objects
Camera Correction Modifier
Camera Map (WSM)
Camera Map Modifier
Camera Match...
Camera Point
Cap (Poly) Alt+P
Cap Border (Poly)
Cap Holes Modifier
Cap
Capsule
Casement Window
CenterLoop
CenterPivot
Certified Graphics Cards...
C-Extrusion
Chamfer (Poly)
Chamfer (Poly) Shift+Ctrl+C
Chamfer Cylinder
Chamfer Edge (Mesh)
Chamfer Edge (Poly)
Chamfer Options
Chamfer Vertex (Mesh)
Chamfer Vertex (Poly)
Chamfer Vertex (Spline)
ChamferBox
Change Photometric File...
Channel Info Editor...
Channel Shape
Check Network Paths
Checker
Checkin...
Checkout...
Circle Loops
Circle Shape
Clear All Smoothing Groups (Patch)
Clear All Smoothing Groups (Poly)
Clear All Smoothing Groups
Clear Hair InstanceMesh
Clear mental ray Geometry Cache
Close (Spline)
CloseUnwrapUI
Cloth Modifier
ClothElement
ClothGrow
ClothLoop
ClothRing
ClothShrink
Collapse (Mesh)
Collapse (Poly) Alt+Ctrl+C
Collapse Controller...
Collapse Stack
Collect Parameters SV Alt+3
Collect Parameters TV Alt+4
Color Clipboard...
CommandPanelToggle
Compass
Condense Material Editor Slots
Cone
Configure the Active Checker
Conform Compound Object
Conform Space Warp
Connect (no dialog) (Poly) Shift+Ctrl+E
Connect (Spline)
Connect (with dialog) (Poly)
Connect Compound Object
Connect Edge (Poly)
Connect Vertex (Poly)
ConnectOptions
ConnectOptions
Constraints Edge
Constraints Face
Constraints None
Constraints Normal
Container
Controller Range Editor (Open)
Controller Ranges(Switch To)
Convert all scene materials` Bitmaps to VRayHDRI
Convert all scene materials to VRayMtl and all raytraced shadows to VRay shadows
Convert Guides To Splines
Convert Hairs To Mesh
Convert Hairs To Splines
Convert Object to mental ray Proxy...
Convert to Area Light
Convert to Edge (Poly)
Convert to Editable Mesh Shift+1
Convert to Editable Patch
Convert to Editable Polygon Shift+2
Convert to Editable Spline Shift+3
Convert to Face (Poly)
Convert to NURBS Surface
Convert To Patch Modifier
Convert to Vertex (Poly)
Convexity Test
Copy Envelope (Skin)
Copy Hairdo
Copy Selection Set
Copy Weights (Skin)
CornerLoop
Create (Patch)
Create (Poly)
Create a Character
Create Angular Dashpot
Create Animation
Create Camera From View Ctrl+C
Create Car-Wheel Constraint
Create Cloth Collection
Create Constraint Solver
Create Deforming Mesh Collection
Create Edge (Poly)
Create Faces (Mesh)
Create Fracture
Create Hinge Constraint
Create Line (Spline)
Create Linear Dashpot
Create Mode
Create Mode
Create Motor
Create New Layer
Create Plane
Create Point-Path Constraint
Create Point-Point Constraint
Create Polygon (Poly)
Create Polygons (Mesh)
Create Prismatic Constraint
Create Rag Doll Constraint
Create Rigid Body Collection
Create Rope Collection
Create Shape (Poly)
Create Shape from Edges (Mesh)
Create Shape From Edges (Patch)
Create Shape from Edges (Poly)
Create Soft Body Collection
Create Spring
Create Toy Car
Create Vertex (Poly)
Create Vertices (Mesh)
Create V-Ray Ambient Light
Create V-Ray Dome Camera
Create V-Ray Dome Light
Create V-Ray Fur
Create V-Ray IES Light
Create V-Ray Light Meter
Create V-Ray Mesh Light
Create V-Ray Physical Camera
Create V-Ray Plane Light
Create V-Ray Plane
Create V-Ray Proxy
Create V-Ray Sphere Light
Create V-Ray Sphere
Create V-Ray Sun
Create Water
Create Wind
CreatePolygon
Cross Insert (Spline)
CrossSection Modifier
Crowd
Curve Editor (Open)
Curve Editor (Switch To)
Curve Loops
Custom Dependencies...
Custom UI and Defaults Switcher
Cut (Poly) Alt+C
Cut Edge (Mesh)
Cut Faces (Mesh)
Cut Polygons (Mesh)
Cut
CV Curve
CV Surface
Cycle Vertices (Spline)
Cycles xView Inspection Modes Backward
Cycles xView Inspection Modes Forward
Cylinder Gizmo (Atmospheres)
Cylinder
Damper
Data Exchange Solutions...
Daylight System
Deflector Space Warp
Delegate
Delete All
Delete Collection
Delete Keys (All)
Delete Keys (Selection)
Delete Mesh Modifier
Delete Patch (Patch)
Delete Patch Edge (Patch)
Delete Patch Element (Patch)
Delete Patch Modifier
Delete Patch Vertex (Patch)
Delete Rollout Move Down
Delete Rollout Move Up
Delete Rollout
Delete Segment (Spline)
Delete Selected Animation
Delete Selected
Delete Selected
Delete Spline (Spline)
Delete Spline Modifier
Delete the Pop-up Note
Delete Toolbar
Delete Vertex (Spline)
Destroy Character
Detach (Mesh)
Detach (Patch)
Detach (Poly)
Detach Element (Patch)
Detach Segment (Spline)
Detach Spline (Spline)
Diagnose Video Hardware
Disable Asset Tracking
Disable Viewport Shadows Selected
Disp Approx Modifier
Displace Mesh Modifier (WSM)
Displace Modifier
Displace Space Warp
Display Channel Down (VertexPaint)
Display Channel Up (VertexPaint)
Display Excluded Files
Display Floater
Display Only Selected Lights On/Off Toggle
Display Only Selected Lights
Display Toggle Enable
Display Toggle Mode
Displays the last rendered V-Ray VFB, if is exists
Displays the VRay object or light properties
DistanceConnect
Divide (Spline)
Divide Edges (Mesh)
Divide Faces (Mesh)
Divide Polygons (Mesh)
Donut Shape
Dope Sheet (Switch To)
Dope Sheet(Open)
DotLoop
DotRing
Dots
Drag Space Warp
Draw CrossSections On Top (Skin)
Draw Envelope On Top (Skin)
Dummy
Duplicate Collection
DX Effect Toggle Display Selected
DX Effect Toggle Display
Edge Bridge
Edge Bridge
Edge Connect
Edge Constraint Toggle (Poly) Shift+X
Edge Distance
Edge Remove
Edge Split
Edit Mesh Modifier
Edit Normals Modifier
Edit Notes
Edit Patch Modifier
Edit Poly Modifier
Edit Soft Selecion
Edit Spline Modifier
Edit Triangulation (Poly)
Edit Triangulation
Ellipse Shape
EmptyObject
Enable Anim Layer...
Enable Bitmap Paging
Enable Proxy System
Enable Viewport Shadows for Daylight System
Enable Viewport Shadows Selected
EndedDoubleLoop
Erase Mode (VertexPaint)
Euler XYZ Controller
Even
Exclude Output Files
Exclude Verts (Skin)
Explode (Spline)
Export the current view animation to a .vrscene file
Export the current view to a .vrscene file
Exports the selected meshes to an external file
Expose Transform
Exposure Control..
Extend (Spline)
Extrude (Poly)
Extrude (Poly)
Extrude along Spline (Poly)
Extrude along Spline (Poly) Alt+E
Extrude Edge (Mesh)
Extrude Edge (Patch)
Extrude Edge (Poly)
Extrude Element (Patch)
Extrude Face (Mesh)
Extrude Face (Poly) Shift+E
Extrude Face along Spline (Poly)
Extrude Modifier
Extrude Options
Extrude Patch (Patch)
Extrude Polygons (Mesh)
Extrude Vertex (Poly)
ExtrudeAlongSplineOptions
Face Constraint Toggle (Poly)
Face Extrude Modifier
Face Flip
Face Orientation Checker Display Mode
FFD 2x2x2 Modifier
FFD 3x3x3 Modifier
FFD 4x4x4 Modifier
FFD Box Modifier
FFD Cylinder Modifier
FFD Select Modifier
FFD(Box) Space Warp
FFD(Cyl) Space Warp
FG Pass Through (Invisible)
FG Return Black
FG Return Object Color (Physically Correct)
Fill
Fillet (Spline)
Fillet/Chamfer Modifier
FillHole
Filter Cross Sections (Skin)
Filter Envelopes (Skin)
Filter Vertices (Skin)
Fixed Window
Flex Modifier
Flip Face Normals (Poly)
Flip Faces (Mesh)
Flip Normals (Poly)
Flip Normals Mode (Patch)
Flip Normals Selected (Mesh)
Flip Normals Selected (Patch)
Flip Polygon (Mesh)
Flipped UVW Faces Checker Display Mode
FlowConnect
Foliage
Free Camera
Free Directional
Free Light Photometric
Free Rotate
Free Spotlight
Freeze Nonselected Curves
Freeze Position
Freeze Rotation
Freeze Selection`s Layer
Freeze Transform
Fully Interactive
Fuse Vertices (Spline)
Gamma/LUT Setup...
Garment Maker Modifier
Gengon
Geometry Collapse
Geometry Detach
Geometry Selection Visibility Toggle
GeoPoly
GeoSphere
Get from Object
Get From Provider...
Get Latest
GetSize
Gimbal Coordinate System
Gizmo Reset Reset Rotation Plane (Skin)
Global Settings...
Grab Viewport...
Gravity Space Warp
Grid Align (Mesh)
Grid Align (Poly)
Grid Coordinate System
Grid
Grow Selection (Poly) Ctrl+PageUp
Grow Selection (Skin)
Grow selection
GrowLine
Growloop
GrowRing
Hair and Fur (WSM) Modifier
Hard
HardSelection
Hedra
Helix Shape
Hide (Mesh)
Hide (Patch)
Hide (Poly) Alt+H
Hide (Spline)
Hide All Toolbars
Hide Nonselected Curves
Hide Selected
Hide Selection`s Layer
Hide Tangents
Hide Unselected (Poly) Alt+I
Hide UnSelected
Hinge Face from Edge (Poly)
Hinge from Edge (Poly)
Hinge from Edge (Poly)
HingeOptions
History...
History-Dependent IK Solver
History-Independent IK Solver
Hose
Hotkey Flash Movie
How-to Movies...
HSDS Modifier
Ignore Backfacing (VertexPaint)
Ignore Backfacing Toggle (Poly) Shift+Ctrl+I
Ignore Backfacing
IK Limb Solver
Include Verts (Skin)
Indirect Illumination...
Insert a Character
Insert Selection (Spline)
Insert Vertex (Poly)
Insert Vertex in Edge (Poly)
Insert Vertex in Face (Poly)
InsertLoop
InsertVert_1
InsertVert_2
Inset (Poly)
Inset (Poly)
Inset Face (Poly)
Inset selection (Mesh)
InsetOptions
Interactive Update
Invisible Edge (Mesh)
Isolate Keys in Track Bar
Isolate Selected Keys in Track Bar
Isolate Selection Alt+Q
Isolate Selection`s Layer
Isolate Unselected...
Isolated Vertices Checker Display Mode
Isoline Display
Key All
Key Selected
Lathe Modifier
Lattice Modifier
Launch Provider...
Layer Opacity Down (VertexPaint)
Layer Opacity Up (VertexPaint)
Learn More...
Learning Path...
L-Extrusion
Light Include/Exclude Tool
Light Lister...
Light Meter
Light On/Off Toggle
Light Tracer...
Lighting Analysis Assistant...
Lighting Analysis Image Overlay...
Lighting Analysis...
Line Shape
Linear Position Controller
Linear Rotation Controller
Linear Scale Controller
Link Constraint
Link to Object
Linked XForm Modifier
List View - Animated Controllers
Load Animation...
Load Controller Quad Menu
Load Custom UI Scheme
Load Key Quad Menu
Load Layout
Load Menu Bar
Local Coordinate System
Lock a Character
Lock Display Channel (VertexPaint)
Lock Selected Lights
Lock Soft Selection
Lock
Loft Compound Object
Log in...
Log out
LookAt Constraint
Loop Selection (Skin)
Loop Tools
Loop
LoopModeToggle
L-Type Stair
Maintain Custom Attributes on Stack Collapse
Make First (Spline)
Make Planar (Mesh)
Make Planar (Poly)
Make Planar
Manage Layers...
Manage Selection Sets...
Manipulator Cone Angle
Manipulator Plane Angle
Manipulator Slider
Manual Navigation
Map Scaler Modifier
Map/Photometric Path Editor...
MapScaler Modifier (WSM)
Mask Unselected (VertexPaint)
Material By Element Modifier
Material Explorer Toggle
Material ID Dialog
Material Modifier
Measure Distance...
Melt Modifier
mental ray Area Omni
mental ray Area Spot
mental ray Message Window...
mental ray Sky Portal
Merge Animation
Mesh Select Modifier
MesherCompound Object
Meshsmooth (Poly)
Meshsmooth (Poly) Ctrl+M
MeshSmooth Modifier
Meshsmooth Options
Mirror Both H&V (Spline)
Mirror Horizontally (Spline)
Mirror Mode (VertexPaint)
Mirror Mode Axis (VertexPaint)
Mirror Modifier
Mirror Vertically (Spline)
Missing UVW Coordinates Checker Display Mode
Modify Button
Modify Child Keys
Modify Mode
Morph Compound Object
Morpher Modifier
Motion Mixer (Close)
Motion Mixer (Open)
Motion Mixer
Motor Space Warp
Move Parameters Down by Rollout
Move Parameters Down
Move Parameters Up by Rollout
Move Parameters Up
Move
MoveUnwrapUI
mrProxy
Multihide
Multiple Edges Checker Display Mode
Multiple Edits
MultiRes Modifier
New Collection
New Rollout Selected Parameters
New Rollout
Next Modifier
NGon Shape
Noise Modifier
Noise Position Controller
Noise Rotation Controller
Noise Scale Controller
Noise Space Warp
NonQuad
Non-uniform Scale
Normal Constraint Toggle (Poly)
Normal Modifier
Normalize Spline Modifier
Numeric
NURMS Force Division
NURMS Toggle (Poly)
NURMS Update Always
NURMS Update Manual
NURMS Update Render
NURMSRenderIterations
ObjectToCenter
Odd
Oil Tank
Omni Light
On/Off Apply Atmospherics
On/Off Cast Shadows
On/Off Exclude From Caustics
On/Off Exclude From Global Illumination
On/Off Generate Caustics
On/Off Generate Global Illumination
On/Off Inherit Visibility
On/Off Motion Blur
On/Off Receive Caustics
On/Off Receive Global Illumination
On/Off Receive Illumination from Final Gather
On/Off Receive Shadows
On/Off Render Occluded
On/Off Renderable
On/Off Visible to Camera
On/Off Visible to Reflection
OneRing
Online Partners...
Online Resources...
Online Support...
Online Updates...
Open Brush Preset Manager
Open Edges Checker Display Mode
Open Property Editor
OpenSelect
OpenUnwrapUI
Optimize Modifier
Options...
Orientation Constraint
Outline (Poly)
Outline (Poly)
Outline (Spline)
Outline Face (Poly)
Outline
OutlineOptions
Overlapped UVW Faces Checker Display Mode
Overlapping Faces Checker Display Mode
Overlapping Vertices Checker Display Mode
Override All Locks
Pack UVs
Paint Channel Down (VertexPaint)
Paint Channel Up (VertexPaint)
Paint Connect
Paint Deform Cancel
Paint Deform Commit
Paint Deform PushPull
Paint Deform Relax
Paint Deform Revert
Paint Mode (VertexPaint)
Paint Selection Size Down
Paint Selection Size Up
Paint Soft Selecion
Paint SS Blur
Paint SS Edit
Paint SS Paint
Paint SS Revert
PaintDeformCancel
PaintDeformCapToggle
PaintDeformCommit
PaintDeformExaggerate
PaintDeformFlatten
PaintDeformNoise
PaintDeformPinchSpread
PaintDeformPushPull
PaintDeformRefreshButton
PaintDeformRelax
PaintDeformRevert
PaintDeformSmudge
Painter Options
Panorama Exporter...
Parameter Collector Alt+2
Parameter Editor Alt+1
Parameter Wiring Dialog... Alt+5
Parent Coordinate System
PArray Particle System
Particle Flow Birth Texture
Particle Flow Find Target
Particle Flow Group Select
Particle Flow Initial State
Particle Flow Particle Paint
Particle Flow Source Particle System
Particle Flow Speed by Icon
Paste Envelope (Skin)
Paste Hairdo
Paste Selection Set
Paste To All Envelopes (Skin)
Paste Weights (Skin)
Paste Weights By Pos(Skin)
Paste
Patch Deform Modifier (WSM)
Patch Deform Modifier
Patch Select Modifier
Path Constraint
Path Deform Modifier (WSM)
Path Deform Modifier
Path Follow Space Warp
Pattern1
Pattern2
Pattern3
Pattern4
Pattern5
Pattern6
Pattern7
Pattern8
PBomb Space Warp
PCloud Particle System
PDynaFlect Space Warp
Perserve UV Settings
PerserveUVs
PerspectiveSelect
Physique Modifier
Pick Mode (VertexPaint)
PinStackToggle
Pivot Door
Pivoted Window
PivotToOrigin
Plane
Point Cache Modifier (WSM)
Point Cache Modifier
Point Curve
Point Surface
Point
Poly Bridge Options
Poly Bridge
Poly Select Modifier
PolyDraw AutoWeldToggle
PolyDraw Branch
PolyDraw Drag
PolyDraw Extend
PolyDraw Optimize
PolyDraw SetFlowToggle
PolyDraw SetSurfaceObject
PolyDraw Shapes
PolyDraw Splines
PolyDraw StepBuild
PolyDraw Strips
PolyDraw Surface
PolyDraw SurfaceQuadsToggle
PolyDraw Topology
PolyDraw TypeGrid
PolyDraw TypeSelection
PolyDraw TypeSurface
PolyDrawPickButton
PolyShift
PolyShiftFreezeEXToggle
PolyShiftFreezeEYToggle
PolyShiftFreezeEZToggle
PolyShiftFreezeXToggle
PolyShiftFreezeYToggle
PolyShiftFreezeZToggle
PolyShiftIgnoreBackToggle
PolyShiftUseSelectedToggle
POmniFlect Space Warp
Position Constraint
Position Expression Controller
Position Motion Capture Controller
Position To Zero
Preferences...
Preserve Modifier
Preset High
Preset Low
Preset Med
Preview Animation
Preview Depth of Field in Viewport
Preview Multi
Preview Off
Preview Select Mode (Poly)
Preview SO
Previous Modifier
Print Size Assistant...
Prism
ProBoolean Compound Object
ProCutter Compound Object
Projected Window
Projection Modifier
Prompts Dialog...
ProOptimizer Modifier
Properties...
Protractor
PRS Controller
Publish To DWF...
Purge
Push Modifier
Push Space Warp
Put to Object
Pyramid
Quad Patch
Quad Swap to Animation
Quad Swap to Default
Quad Swap to Modeling
Quad Swap to Rendering
Quadify Mesh Modifier
Quadrify
Quickclone
Quickslice (Poly)
QuickSlice
Ra&ytracer Settings...
Radiosity...
Rag Doll Utility
Railing
Random
RandomConnect
RandomDialog
RandomGrow
RandomShrink
Raytrace &Global Include/Exclude...
Reaction Manager...
Reaction Position Controller
Reaction Rotation Controller
Reaction Scale Controller
Reads the Pop-up Note
Rectangle Shape
Reduce Keys (All)
Reduce Keys (Selection)
Refine (Spline)
Refine Connect (Spline)
Refresh View
Refresh
Regrow Hair
Relationship Viewer All
Relationship Viewer Selected
Relative
Relax Loops
Relax Modifier
Relax Selection Options
Relax Selection
Relax
Remove (Poly)
Remove Cross Section (Skin)
Remove Edge (Poly)
Remove from Object
Remove Isolated Vertices (Mesh)
Remove Isolated Vertices (Poly)
Remove Link To Object
Remove Multiple Bones (Skin)
Remove Unused Map Vertices (Poly)
Remove Unused Map Verts
Remove Vertex (Poly)
Remove Zero Weights (Skin)
RemoveLoop
Rename Objects...
Rename Rollout
Render an animation preview with V-Ray RT
Render Preset Slot A (shift+click to save)
Render Preset Slot B (shift+click to save)
Render Preset Slot C (shift+click to save)
Render Selected
Render Smoothness
Render to Texture Dialog Toggle 0
Renderable Spline Modifier
RenderElements to combustion(tm)
Repeat Last (Poly) ;
Repeat Last
Replace Rest
Reset All
Reset Material Editor Slots
Reset Plane (Poly)
Reset Selected
ResetXForm
Resource Collector...
Restore Material Editor Slots
Retriangulate (Poly)
Retriangulate Face (Poly)
Retriangulate
Reverse (Spline)
Ring Array
Ring Selection (Skin)
Ring
RingModeToggle
RingWave
Ripple Modifier
Ripple Space Warp
Roll Angle Manipulator Toggle
Rotate
RotateCCW
RotateCW
Rotation Motion Capture Controller
Rotation To Zero
Save a Character
Save Animation...
Save Custom UI Scheme
Save Layout
Scale Expression Controller
Scale Motion Capture Controller
Scale Weight Custom (Skin)
Scale Weight Down (Skin)
Scale Weight Up (Skin)
Scale
Scatter Compound Object
ScrapVerts
Screen Coordinate System
Script Position Controller
Script Rotation Controller
Script Scale Controller
SDeflector Space Warp
SDynaFlect Space Warp
Section Shape
Select All Rollout
Select All
Select By Angle
Select By Channel Modifier
Select by Material ID (Patch)
Select By Smoothing Groups Dialog
Select by Vertex Color
Select By Vertex
Select Camera
Select Child Bone (Skin)
Select Edge Loop
Select Edge Ring
Select End Point (Skin)
Select Excluded Verts (Skin)
Select Instances
Select Invert
Select Light
Select Lights Displaying Lighting
Select Lights Displaying Shadows
Select Luminaire Target
Select Next Bone (Skin)
Select Next Sibling Bone (Skin)
Select None
Select Object From Target
Select Objects in Current Layer
Select Open Edges (Mesh)
Select Open Edges (Patch)
Select Parent Bone (Skin)
Select Previous Bone (Skin)
Select Previous Sibling Bone (Skin)
Select Results of Checker into Active Item on Modifier Stack
Select Start Point (Skin)
Select Sub-object Loop Alt+L
Select Sub-object Ring Alt+R
Select Target (Cameras)
Select Target (Lights)
Select Vertex by Color
Select Vertex by Illum
Select Vertices By Bone (Skin)
Selected by Smoothing Group (Patch)
SelectionToBase
SelectionToMap
SelectRandomNumber
SelectRandomPercent
Separator
Set Current Layer to Selection`s Layer
Set Project Folder...
Set Skin Pose
Set View to Selected Camera
Set View to Selected Light
Set View to Selected Luminaire
Set Weight Custom (Skin)
Set Weight To 0.0 (Skin)
Set Weight To 0.10 (Skin)
Set Weight To 0.25 (Skin)
Set Weight To 0.5 (Skin)
Set Weight To 0.75 (Skin)
Set Weight To 0.90 (Skin)
Set Weight To 1.0 (Skin)
SetFlow
Shaded Face Toggle (Poly)
Shadows On/Off Toggle
ShapeMerge Compound Object
SharpEdges
Shell Modifier
Show All Tangents
Show All Toolbars
Show Cage
Show Custom Icons
Show End Result
Show End Result
Show Frozen Keys
Show Keyable Icons
Show Keys in Track Bar
Show Nonselected Curves
Show Selected Keys in Track Bar
Show Selected Tangents
Show Time Slider
Show Unlocked Icons
Show/Hide Controller Window
Show/Hide Key Window
Show/Hide Menu Bar
Show/Hide Name Toolbar
Show/Hide Scroll Bars
Show/Hide Time Ruler
Shrink Selected
Shrink Selection (Poly)
Shrink Selection (Skin)
Shrink selection
ShrinkLoop
ShrinkRing
Similar
SimilarQuick
Sketch Vertices
Skew Modifier
Skew Space Warp
Skin Modifier
Skin Morph Modifier
Skin Pose Mode, On/Off Toggle
Skin Wrap Modifier
Skin Wrap Patch Modifier
SkinElement
SkinGrow
SkinLoop
SkinRing
SkinShrink
Skylight
Slave Position Controller
Slave Rotation Controller
Slave Scale Controller
Slice (Poly) Shift+Ctrl+Q
Slice Modifier
Slice Plane (Mesh)
Slice Plane (Poly)
Slice Plane
Slice Split
Sliding Door
Sliding Window
Smart Scale R
Smart Select Q
Smooth Modifier
Smooth Result
Smooth Rotation Controller
Smooth
Smoothing Groups Dialog
SmoothSelection
SmoothThirty
SmoothThirtySelection
Snow Particle System
Soft Select Settings
Soft Selection Lock (Poly)
Soft Selection Toggle (Poly)
SolveQuadsToggle
SOmniFlect Space Warp
Space Loops
Sphere Gizmo (Atmospheres)
Sphere
Spherify Modifier
Spindle
SpinEdge
Spiral Stair
Spline IK Solver
Spline Select Modifier
SplineIk Control Modifier
Split (Poly)
Split Edges (Poly)
Split Mesh
Spray Particle System
Spring Position Controller
Spring
Squeeze Modifier
SS Affect Backfacing
SS Toggle Shaded
Star Shape
Start New Shape Lock
Start New Shape
Start Parameter Wiring... Ctrl+5
StepLoop
StepModeToggle
Stitch Selected
STL Check Modifier
Store Direct Illumination: Sky
Store Direct Illumination: Sun
Store
Store1Button
Store2Button
Straight Stair
Straighten Loops
Stretch Modifier
Stretch Space Warp
SubD Method Curvature
SubD Method Regular
SubD Method Spatial and Curvature
SubD Method Spatial
Subdivide Edge (Patch)
Subdivide Element (Patch)
Subdivide Modifier (WSM)
Subdivide Modifier
Subdivide Patch (Patch)
Sub-Object Level 1 1
Sub-Object Level 2 2
Sub-Object Level 3 3
Sub-Object Level 4 4
Sub-object Level 5 5
Substitute Modifier
Subtract (Spline)
Subtract Weight (Skin)
Sunlight System
Super Spray Particle System
Suppress a persistent Pop-up Note
Surf Deform Modifier
Surface Constraint
Surface Modifier
Surface Selection Modifier
SurfDeform (WSM)
Sweep Modifier
Swift Loop
Symmetry Modifier
Symmetry Tools
Symmetry_Copy
Symmetry_Flip
Symmetry_Neg_To_Pos
Symmetry_Paste
Symmetry_Pos_To_Neg
SymmetrySelectX
SymmetrySelectY
SymmetrySelectZ
Sync Cursor Time
Sync Selection
Table View
Tape Measure
Taper Modifier
Taper Space Warp
Target Camera
Target Directional
Target Light Photometric
Target Spotlight
Target Weld (Mesh)
Target Weld (Patch)
Target Weld (Poly)
Target Weld Edge (Poly)
Target Weld Vertex (Poly)
TCB Position Controller
TCB Rotation Controller
TCB Scale Controller
Teapot
Tee Shape
Terrain Compound Object
Tessellate (Poly)
Tessellate (Poly)
Tessellate Modifier
Tessellate Options
Text Shape
TextureTools
The AREA...
Toggle Displacement
Toggle Display of Geomety Checker Text On Top of Viewport
Toggle Limits
Toggle NURMS
Toggle Soft Selection
Toggle Trackbar
Toggle xView Auto Update
Toggle xView See-Through
TopoBrick
TopoChaos
TopoCross
TopoEdgedir
TopoFloor
TopoFloor2
TopoFours
TopoHive
TopoHoler
Topology_interface
TopoMosiac
TopoPlanks
TopoPlanks2
TopoPlanks3
TopoPlanks4
TopoSimplify
TopoSkin
TopoStars
TopoTatter
TopoTiles
TopoTiles2
TopoWall
Tops
Torus Knot
Torus
Training...
Trajectory Add Key Mode Toggle
Trajectory Delete Key
Trajectory Key Mode Toggle
Trajectory Toggle
Transform Script
Transform To Zero
TransformTools
Tree View
Tri Patch
Trim (Spline)
Trim/Extend Modifier
Tube
TurboSmooth Modifier
Turn Edge
Turn Edges (Mesh)
Turn To Mesh Modifier
Turn To Patch Modifier
Turn To Poly Modifier
T-Vertices Checker Display Mode
Twist Modifier
Twist Space Warp
UDeflector Space Warp
UDynaFlect Space Warp
Unbind (Patch)
Unbind (Spline)
Undo Checkout...
Unhide All (Mesh)
Unhide All (Patch)
Unhide All (Poly) Alt+U
Unhide All (Splines)
Unhide All
Uniform Planar Scale
Unify Normals (Mesh)
Unify Normals (Patch)
Unlock a Character
Unlock Selected Lights
Unlock
UnShrink All
UnShrink Selected
Unwrap UVW Modifier
UOmniFlect Space Warp
Use Displacement
Use NURMS
Use Soft Select
U-Type Stair
UV SpaceHorizontal
UV SpaceVertical
UV Stitch
UV_GrowLoop
UV_GrowRing
UV_Loop
UV_Ring
UV_SelectionFromBase
UV_ShrinkLoop
UVhorizontal
UVvertical
UVW Map Modifier
UVW Mapping Add Modifier
UVW Mapping Clear Modifier
UVW XForm Modifier
UVWTweak
Vector Field Space Warp
Vertex Break
Vertex Paint Modifier
Vertex Remove
Vertex Weld Modifier
Vertex Weld
View Align (Mesh)
View Align (Poly)
View Attribute Dialog... (SV)
View Attribute Dialog... (TV)
View Coordinate System
View Dependent
View Image File...
View Selected Curves
View Stored Collisions...
Viewport Lighting On/Off Toggle
Viewport Shadows On/Off Toggle
ViewportCanvas
Visible Edge (Mesh)
Visual MAXScript Editor...
Volume Select Modifier
Vortex Space Warp
V-Ray Displacement Mod
VRayLightLister
VRML Anchor
VRML Audio Clip
VRML Background
VRML Billboard
VRML Fog
VRML Inline
VRML LOD
VRML NavInfo
VRML ProxSensor
VRML Sound
VRML TimeSensor
VRML TouchSensor
Walkthrough Assistant...
WalkThrough View Mode Up Arrow
Wall
Wave Modifier
Wave Space Warp
Weight Table Dialog (Skin)
Weight Tool Dialog (Skin)
Weld (Poly)
Weld (Poly) Shift+Ctrl+W
Weld Edge (Poly)
Weld Options
Weld Vertex (Poly)
Weld Vertices (Mesh)
Weld Vertices (Patch)
Weld Vertices (Spline)
Welder Modifier
Wide Flange Shape
Wind Space Warp
Wire Parameters
Working Comment...
World Coordinate System
WRectangle Shape
XForm Modifier
XYZ Position Controller
XYZ Scale Controller
Zoom To Selected Bone (Skin)
Zoom To Selected Gizmo (Skin)
---------- Quad Menu Sets ----------
ActiveShade Quad
Animation [Alt+RMB]
Asset Tracking Quad
Custom [Shift+Ctrl+Alt+RMB]
Custom [Shift+Ctrl+RMB]
Default Viewport Quad
Lighting | Render [Ctrl+Alt+RMB]
Modeling [Ctrl+RMB]
reactor [Shift+Alt+RMB]
Schematic View Quad
Snap [Shift+RMB]
Track View Key Quad
Track View Key Quad
Track View Quad
Trackbar Quad
Trackbar Quad
Unwrap UVW Quad
Viewports V
- Offline
- Erkek
HOCAM ÇOOOOK TEŞEKKÜR EDERİM. bende kendi çapımda çok güzel şeyler geliştirdim . customize den o tools2 ye slice pline attım ve exturede gibi slice plande o şekilde tekrarlanabiliyor. ama bu seferde slice için tekrar dan edit penceresine girmek zorunda kalıyosunuz . bende böyle olmaması için costumize den slice komutuna alt+s kısayolunu atadım şimdi çok hızlı bir şekilde slice pline komutunu uygulayabiliyorum.
bide bu yazıyı okuan arkadaşlara benden bi ince ayrıntı : eğer tools2 den bir komnuta girip bir poligona exturede verdiniz diyelim başka bir poligon seçemiyor gibi bir sorun çıkyor ortaya bunuda tekrar sağ tık - tool2s ye tıklayarak çözebilirsiniz.
Sayın hocam geçenlerde google nin sketc up programında modellemeye bakıyordum. çok pratik yöntemleri var Vallaha bir max ci olarak kıskandım o programı . ama şimdi max de öğrendiğim bu komutlar sayesinde max o kadar da yavaş modelleme yapmıyormuş. birde şu ölçü sorununa bir yol yordam bulabilseler miş. "tape" fazla kullanışlı değil.
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- Erkek